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Seth Wrint
BY THE POWER OF... Oh, This looks antique.

A 1-Victory Newbie Contractor played by Nacilion in The Void

Seth Wrint is a aniquarian who will risk his life to become the ultimate Mythbringer and Restore the world to the Primal Order.

He is 25 years old, lives in 2 story building right over an antique store of his father, and often appears as tall, a bit scrawny guy with smile under his beard. He looks a bit older than he really is. He usually wears leather trousers and a button-down shirt under leather waistcoat.

Seth Wrint lives in The Void, a setting At the beginning of it's end, or the end of it's beginning, depending on your perspective. His Questionnaire has 4 answers.

Attributes

Brawn

1

Charisma

3

Dexterity

3

Intellect

4

Perception

3

Abilities

3 Alertness

0 Animals

2 Athletics

1 Crafts

3 Culture

1 Drive

0 Firearms

3 Influence

1 Investigation

1 Medicine

1 Melee

2 Occult

0 Performance

2 Science

1 Stealth

0 Survival

0 Technology

0 Thievery

4 Antiques

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Seth Wrint is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Seth Wrint has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Murder
Capture

Traumas

  • Kalopsia You view everything through rose tinted glasses. you must roll self control in order to take a threat on your life seriously. if you fail you see those attacking you as friends/the threat to be non-existent.

  • Mythos


    Circumstances

    Respected Expert: Aniques
    From Assets and Liabilities
    You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
    Finances: Comfortable
    From Assets and Liabilities
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

    Loose Ends

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    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: 4
    (Earned: 159 - Spent: 155)
    An itemized record of every Contract, advancement, and more

    Journal
    Seth Wrint has not written in his journal yet.

    Moves

    Seth Wrint has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Void can post Moves for Seth Wrint.

    Assets And Liabilities

    Assets

    -3 Pathetic
    -3 Respected Expert
    Field: Aniques
    -3 Lanky
    -3 Nimble Fingers
    -0 Imbued
    -6 Finances: Comfortable