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Agent Caldwell Johnson
"A good supernatural is a dead supernatural."

A 3-Victory Newbie Contractor played by DrRedbeard in The Goons

Agent Caldwell Johnson is a corrupt DSP agent who will risk his life to become the ultimate super soldier and become the director of the DSP special forces branch.

He is 38 years old, lives in a modest studio apartment in Washington DC, and often appears as a grizzled, middle age DSP agent with a chip on his shoulder.

Agent Caldwell Johnson lives in The Goons, a setting where videos of the supernatural go viral every day. His journal has 1 entry.

Attributes

Brawn

2

Charisma

2

Dexterity

3

Intellect

3

Perception

2

Abilities

3 Alertness

0 Animals

3 Athletics

3 Brawl

0 Crafts

2 Culture

2 Drive

3 Firearms

2 Influence

3 Investigation

2 Medicine

1 Melee

3 Occult

0 Performance

0 Science

2 Stealth

2 Survival

2 Technology

0 Thievery

2 Rank

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Glass Shard
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Agent Caldwell Johnson has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Anguish
Failure

Traumas

  • Outback Sympathizer - You find yourself trusting anyone with a Southern accent indiscriminately. Roll Self-Control to disagree with this belief.

  • Pride / Prejudice


    Circumstances

    Finances: Comfortable
    From Assets and Liabilities
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.
    Database: DSP Database
    From Assets and Liabilities
    You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.
    Point of Contact: Jimmy - DSP Intelligence Agent
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Arsenal: Armory
    From Assets and Liabilities
    Through some legal, licensed means, you have reliable access to a certain type of material others don’t. You may transport this material without the authorities interfering. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if normally illegal where you reside)
    Rank
    Given by DrRedbeard
    You have held, or currently hold a Rank in the DSP, of which you are a Field Agent. (You receive +1 Dice in Social Rolls where your Rank matters, and depending on what organization you belong(ed) to, you may have certain other benefits at GM Discretion.)

    Conditions

    From Assets and Liabilities
    Nightmares: The murder of a significant other by a supernatural entity. Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.

    Loose Ends

    Dark Secret: Free Craft

    Imminent Dangerous Given by a Liability
    You have a secret. When it gets out, there will be immediate and significant consequences for you.

    Loading...

    Advancement

    3 Victories - 0 Failures
    Remaining Exp: 8
    (Earned: 170 - Spent: 162)
    An itemized record of every Contract, advancement, and more

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Agent Caldwell Johnson has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Goons can post Moves for Agent Caldwell Johnson.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -6 Clear Conscience
    -6 Point of Contact
    Contact: The DSP
    -6 Tough
    -6 Database
    Access to: DSP Supernatural Entity Database
    -6 Finances: Comfortable
    -12 Arsenal
    Arsenal Type: Armory

    Liabilities

    +7 Short Fuse
    +3 Nightmares
    Subject: The murder of a significant other by a supernatural entity.
    +6 Vengeful
    +3 Dark Secret
    Secret: Free Craft
    +6 Paranoia