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Gideon "Buck" Holiday
"Rootin', Tootin', Toil and Shootin'...

A Newbie Contractor played by Author as a Free Agent

Gideon "Buck" Holiday is a skeptical outlaw who will risk his life to become a cowboy wizard and abolish all laws and enforce his codes and beliefs onto America, him and his gang acting as the horsemen of their own apocalypse.

He is 35 years old, lives in their home in the Sonoran Desert of California (the lawless land), and often appears as a grizzled-looking white man with a short light brown beard around his mouth, wearing a Stetson (cowboy hat), a denim jacket, grey steampunk cowboy pants, and boots with retractable spurs.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

2

Perception

3

Abilities

3 Alertness

1 Animals

3 Athletics

0 Crafts

2 Culture

1 Drive

4 Firearms

3 Influence

3 Investigation

0 Medicine

0 Melee

3 Occult

0 Performance

0 Science

2 Stealth

1 Survival

1 Technology

2 Thievery

2 Brawl

2 Leadership

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Gideon "Buck" Holiday is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Gideon "Buck" Holiday has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Animal-Lover
Monsters
Anguish
Atrocities

Traumas

(Gideon "Buck" Holiday has no Traumas)


Spunk


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Respected Expert: Crime/Outlaws
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

Loose Ends

Individual Enemy: Richard "Dick" Chasey; Rival Outlaw

Moderate Dangerous Given by a Liability
Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

Dark Secret: I'm the leader of a gang of outlaws in the lawless lands of California. I just so happen to also be magical.

Distant Dangerous Given by a Liability
You have a secret. When it gets out, there will be immediate and significant consequences for you.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: -6
(Earned: 150 - Spent: 156)
An itemized record of every Contract, advancement, and more

Journal
Gideon "Buck" Holiday has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Gideon "Buck" Holiday has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Rootin’, tootin’, toil n’ shootin’

Fire burn and cowboy bootin’

Eye of newt and spicy beans,

Toe of frog and denim jeans,

Whiskey, grits, n’ demon spittle

tossed into my iron griddle

With the tannin’ of our hides,

Somethin’ wicked this way rides

Assets And Liabilities

Assets

-0 Finances: Average
-3 Beautiful
-3 Respected Expert
Field: Crime/Outlaws
-12 Jack of All Trades
-6 Tough

Liabilities

+9 Sensitive
+6 Vengeful
+3 Dark Secret
Secret: I'm the leader of a gang of outlaws in the lawless lands of California. I just so happen to also be magical.
+6 Individual Enemy
Name of Enemy: Richard "Dick" Chasey; Rival Outlaw
+6 Compulsive Liar
+6 Paranoia