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Mag Samsa
The Truth Set's one free

A 2-Victory Newbie Contractor played by Bidlink in Maelstrom

Mag Samsa is a Drop out College student who will risk her life to become the ultimate Magi-tech Mechanic and Expose the truth those ontop conceal.

She is 18 years old, lives in A Class B apartment in Los Angeles, and often appears as A 5'6 girl with hazy green eyes, black Giant Ponytail and tanned skin.

Mag Samsa lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

3

Perception

2

Abilities

3 Alertness

0 Animals

4 Athletics

1 Brawl

2 Crafts

3 Culture

4 Drive

4 Firearms

2 Influence

2 Investigation

2 Medicine

1 Melee

2 Occult

2 Performance

0 Science

0 Stealth

0 Survival

2 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Mag Samsa is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Mag Samsa has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Capture
Failure

Traumas

(Mag Samsa has no Traumas)


Source


Circumstances

Average Finances
Given by Bidlink
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
Defective Sight You have trouble seeing things accurately. All Perception rolls which involve sight are at +2 Difficulty, and rolls which involve aiming at a target are at +1 Difficulty (this includes ranged combat, as well as called shots in melee combat).
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.

Loose Ends

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Advancement

2 Victories - 0 Failures
Remaining Exp: 0
(Earned: 162 - Spent: 162)
An itemized record of every Contract, advancement, and more

Journal
Mag Samsa has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Mag Samsa has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Mag Samsa.

Assets And Liabilities

Assets

-9 Daredevil
-0 Imbued

Liabilities

+9 Sensitive
+6 Compulsive Liar
+6 Defective Sight