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Seraphine
Forever desperate to learn

A 1-Victory Newbie Contractor played by David in GA5-1921

Seraphine is a candle wax lady who will risk her life to become the ultimate philomath and collect vast scores of knowledge.

She is ~400 years old, lives in an old church that has a Tescos built on top of it, and often appears as a lady made of candle wax, (specifically beeswax) with long hair that seems to merge into her clothes that flow behind her as the wax mimics similar creases and folds you'd find in normal fabric.

Seraphine lives in GA5-1921, a setting where the paranormal work for the government.

Attributes

Brawn

2

Charisma

3

Dexterity

1

Intellect

5

Perception

3

Abilities

2 Alertness

2 Animals

0 Athletics

1 Brawl

2 Crafts

0 Culture

0 Drive

0 Firearms

3 Influence

2 Investigation

3 Medicine

0 Melee

3 Occult

0 Performance

3 Science

0 Stealth

0 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Seraphine is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Seraphine has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Capture
Near-Death Experience

Traumas

(Seraphine has no Traumas)


Wax


Circumstances

Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
Polyglot: German, Latin, French
From Assets and Liabilities
You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

Conditions

From Assets and Liabilities
Nightmares: Reliving the experience of not being able to move for hundreds of years Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Sore Thumb You stick out like a. . . You automatically fail all Stealth rolls, and rolls to notice or locate you always succeed.
Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Made out of wax due to a curse placed on her when she had only just began to enjoy learning, she goes completely solid if it's too cold and risks melting if she's too warm.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
Convenient Klutz Your manner of tripping over yourself is so unpredictable, it makes you difficult to target. When you are attacked, you may spend a Reaction to instead fall on your face and take a Severity-1 Injury, avoiding the attack. Only works if your Dexterity rating is 1.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.

Loose Ends

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Advancement

1 Victories - 0 Failures
Remaining Exp: 1
(Earned: 155 - Spent: 154)
An itemized record of every Contract, advancement, and more

Journal
Seraphine has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Seraphine has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in GA5-1921 can post Moves for Seraphine.

Assets And Liabilities

Assets

-15 Gifted
-6 Focused
-3 Cat-Eyes
-3 Beautiful
-3 Contortionist
-9 Bounce Back
-3 Convenient Klutz
-3 Polyglot
Language: German, Latin, French

Liabilities

+3 Nightmares
Subject: Reliving the experience of not being able to move for hundreds of years
+9 Outsider
+9 Supernatural Condition
Supernatural Condition: Made out of wax due to a curse placed on her when she had only just began to enjoy learning, she goes completely solid if it's too cold and risks melting if she's too warm.
+9 Sore Thumb