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Captain Doug Upp
*insert bad to the bones rift here*

A Newbie Contractor played by CptWoodesRogers in Battle for the Caribbean

Captain Doug Upp is a Skeleton captain who will risk his life to become the ultimate Pirate Lord and Rule the Caribbean.

He is ?? years old, lives in The open seas (Caribbean area), and often appears as A tall skeleton with a top hat and cigar, clad in black.

Captain Doug Upp lives in Battle for the Caribbean, a setting you get to enjoy a cool sea breeze as you sail the carribean.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

4

Perception

3

Abilities

3 Alertness

0 Animals

2 Athletics

0 Brawl

0 Crafts

0 Culture

1 Drive

3 Firearms

0 Influence

0 Investigation

1 Medicine

3 Melee

1 Occult

2 Performance

0 Science

2 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Captain Doug Upp is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Captain Doug Upp has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Old-Fashioned
Pirate Code

Traumas

(Captain Doug Upp has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Notoriety: Pirate
From Assets and Liabilities
You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Ageless You are not immortal, but the passage of time takes a lesser toll upon you. For every four years that passes, you age a single year.
Sleepless You do not require sleep. You do not require sleep, and any resistance rolls against supernatural attempts to put you to sleep are rolled at +2 dice.

Loose Ends

Individual Enemy: Polter Geist

Moderate Dangerous Given by a Liability
Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

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Advancement

0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Captain Doug Upp has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Captain Doug Upp has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-9 Ageless
-9 Sleepless

Liabilities

+6 Individual Enemy
Name of Enemy: Polter Geist
+3 Notoriety
Reason: Pirate