Aidan Mercer does not have a home Playgroup. They cannot interact with Contractors on their Downtimes. They must choose a Playgroup before their fourth Contract.
Aidan Mercer has overspent Experience Remaining: -6 Exp. (Earned: 150 - Spent: 156)
A Newbie Contractor played by Author as a Free Agent
He is 37 years old, lives in their cluttered apartment in the Bronx of New York, and often appears as a slightly disheveled man with a perpetual frown that is often replaced with a wry smirk when spoken to, wearing a dark green shirt with a beige/brownish light sweater, khakis, and run down running shoes with an indiscernible brand.
3 Alertness
0 Animals
2 Athletics
0 Crafts
4 Culture
0 Drive
2 Firearms
3 Influence
3 Investigation
2 Medicine
0 Melee
0 Occult
0 Performance
0 Science
0 Stealth
0 Survival
0 Technology
3 Thievery
Circumstances describe your situation.
Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.
Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.
Conditions describe your state of being.
Examples of Conditions include curses, diseases, and impactful personality quirks.
Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.
Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.
Loose Ends will cause problems for you if you don't tie them up.
Examples of Loose Ends include enemies, debts, evidence, and promises.
All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.
You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.
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A man who owes far more than he thinks should be legal to his bank for not paying back a loan, and one who thinks that he should be forgiven just this once finds out- oh no- they don't wanna do that. So? What does he do? Well, he's not been given much of a choice. Time to mindfuck 'em.
The (anti)hero this world doesn't need, but deserves, it's The Mindfucker!
Blasting the entirety of the experience of a Holocaust survivor into your brain in roughly 2.83 seconds, he's not pulling any punches!