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Aidan Mercer
"This place fucking sucks, man."

A Newbie Contractor played by Author as a Free Agent

Aidan Mercer is a immature skeptic who will risk his life to become a mindfucker and gaslight the world into forgetting about debt out of spite.

He is 37 years old, lives in their cluttered apartment in the Bronx of New York, and often appears as a slightly disheveled man with a perpetual frown that is often replaced with a wry smirk when spoken to, wearing a dark green shirt with a beige/brownish light sweater, khakis, and run down running shoes with an indiscernible brand.

Attributes

Brawn

1

Charisma

3

Dexterity

3

Intellect

5

Perception

3

Abilities

3 Alertness

0 Animals

2 Athletics

0 Brawl

0 Crafts

4 Culture

0 Drive

2 Firearms

3 Influence

3 Investigation

2 Medicine

0 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Aidan Mercer is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Aidan Mercer has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Betrayal
Near-Death Experience

Traumas

(Aidan Mercer has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

0 Victories - 0 Failures
Remaining Exp: -6
(Earned: 150 - Spent: 156)
An itemized record of every Contract, advancement, and more

Journal
Aidan Mercer has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Aidan Mercer has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

A man who owes far more than he thinks should be legal to his bank for not paying back a loan, and one who thinks that he should be forgiven just this once finds out- oh no- they don't wanna do that. So? What does he do? Well, he's not been given much of a choice. Time to mindfuck 'em.

The (anti)hero this world doesn't need, but deserves, it's The Mindfucker!

Blasting the entirety of the experience of a Holocaust survivor into your brain in roughly 2.83 seconds, he's not pulling any punches!

Assets And Liabilities

Assets

-15 Gifted
-3 Pathetic
-12 Jack of All Trades
-0 Imbued

Liabilities

+6 Finances: Poor
+9 Sensitive
+6 Compulsive Liar
+6 Paranoia