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Jeremy Soap
Best Friends Forever!

A 10-Victory Seasoned Contractor played by shotgunwizard22 in Project *******

Jeremy Soap is a Bubbly Bubblelord who will risk his life to make his Bubble-Buddies into real people.

He is 11 years old, and often appears as short, cheerful child with a bright, rosy smile, green eyes and messy brown hair.

Jeremy Soap lives in Project *******, a setting where reality flows, bends, and breaks, and the whole world stands at a delicate balance. His journal has 27 entries.













3 Alertness

1 Animals

2 Athletics

3 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

5 Influence

2 Investigation

1 Medicine

2 Melee

1 Occult

1 Performance

0 Science

2 Stealth

1 Survival

1 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


(Jeremy Soap is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Jeremy Soap has no Battle Scars)

Body 7


9 Mind





(Jeremy Soap has no Traumas)


Whenever , regain one Source. Cooldown: one hour



From Realm of mysteries
Doll Mark The expressionless face of a doll has been embedded in the back of Jeremy's hand, increasing the damage he deals to undead +1 damage against undead
From Neverworld
UNLIMITED POWAH!!! Jeremy has ingested Fairy Dust, and is now filled to the brim with the power of Friendship! All powers cost no Source to use, and any power activation rolls automatically succeed within 24 hours of Jeremy ingesting Fairy Dust
From Assets and Liabilities
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.

Loose Ends


Jeremy Soap blows into a bubble wand, infusing the bubbles with his will. This causes the imbued bubble to launch at high speeds towards a target and slam into it, similar to a cannonball.

Exert your Mind and spend an Action to activate. Select a target within 300 feet. You must actively and obviously use Bubble Wand to activate this Effect. Roll Charisma + Influence Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.

If the contested Outcome is positive, the target takes that much damage plus 3. Armor is fully effective against this damage.

  • You can target yourself if you qualify as a valid target by the other requirements.

Jeremy Soap takes a deep breath, then blows into a Bubble Wand, shaping a humanoid bubble capable of moving on its own and imbuing it with his will, which he calls a "Bubble Buddy". If he fails to properly imbue it, all that comes out is a bubble.

Exert your Mind and spend an Action to activate. You must actively and obviously use Bubble Wand to activate this Effect.

Summon a single Humanoid Bubble at your location. They will last for an hour, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.

Minions have 4 Body and can make melee range attacks with 5 dice to attack and +1 Damage. They cannot move faster than a walk and cannot dodge incoming attacks. They have dog-level intelligence, but are capable of communicating information back to you. Any Perception checks they make are rolled with 3 dice.

Your minions can fly at their normal movement speed.

Jeremy Soap takes a deep breath, blows, and creates a giant bubble imbued with his will to shield him and his friends from attacks. When used on someone else, it rockets towards them and engulfs them before hardening.

Exert your Mind and spend an Action or Reaction to activate. Select a Animate target within 20 feet. You must actively and obviously use Bubble Wand to activate this Effect. Roll Charisma + Influence at Difficulty 6.

If you succeed, you create a Barrier around your target, which absorbs the next Outcome Damage. The Damage reduction from the Barrier is applied before Armor, and is treated like Armor by any effects such as Armor Penetration. You may only have 1 active barrier at a time.

You must maintain Concentration while using this Effect. The Barrier will fall if you are interrupted, or if it absorbs the full amount of damage. When a Barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.

Jeremy Soap has been genetically engineered to be the perfect human, and as such his appearance and instinctive understanding of social interactions are beyond human limits.

You gain the following benefits at all times.

Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).

Jeremy Soap's skin begins to secrete a thin layer of soapy fluid, allowing him to create bubbles without a bubble wand. This layer also hardens in response to potential damage to function as armour in the same manner as Jeremy's bubbles harden when controlled.

You gain the following benefits at all times.

You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.

Jeremy accesses dormant genes as he matures, reducing his body’s need for sustenance as the modifications made to him prior to his birth modify his biology.

You gain the following benefits at all times.

You may go five times longer than a normal human without food, water, sleep, and air.

Jeremy concentrates an especially large amount of will into a single, large rippling bubble, which he then lobs at his target, where it explodes in a burst of extreme force.

Exert your Mind and spend an Action to activate. Select a Location no further than 50 feet from you and in your line of sight. You must actively and obviously use Bubble Wand to activate this Effect. The area within 20 feet of the chosen Location immediately and obviously becomes imminently dangerous. Roll Charisma + Influence at Difficulty 6. Targets inside the radius may attempt an appropriate Reaction at GM’s discretion. Finding a physical barrier to use as cover will cut total damage taken in half (applies after Reaction roll but before Armor).

If the Outcome is positive, your blast hits everything within 20 feet of the chosen Location with Damage equal to your Outcome + 2. Armor is fully effective against this damage.

Jeremy Soap's mastery over the bubbles in his domain has reached the point where he can strike with incredible force, and direct and shape his bubbles in crushing serpents or chains.

You gain the following benefits as long as as long as Using Bubblekinesis and you are engaged in unarmed combat.

Your unarmed attacks deal +4 Bonus Damage, and Brawn no longer acts as Armor against them. The target's other Armor is fully effective against this damage.

You also gain the following effects:

  • Jiu-Jitsu:When you successfully grapple an opponent, you may choose to also deal damage to them equal to the Contested Outcome on the grapple roll.

  • The total damage of a ju-jitsu grapple-attack is equal to your Outcome minus their Outcome. Bonus Damage from the Bonus Damage Parameter does not apply to damage dealt through this Enhancement.
  • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.
  • Unlike the Ability Brawl, this Effect does not affect small weapons such as knives.

Jeremy Soap blows a stream of bubbles imbued with his will, using them as an additional limb able to exert strength greater than that of his body.

You gain the following benefits at all times. You must actively and obviously be using a Bubble Wand to gain the benefits of this Effect.

You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 4 in place of your Brawn rating, a Mental Agility of 4 in place of your Dexterity, and otherwise use your own Attributes and Abilities.

Telekinetic actions have the following restrictions and behaviors:

  • Reactions: You cannot use a Reaction telekinetically.
  • Multiple Items: You can only interact with one thing or take one action at a time.
  • Line of Sight: You must be able to visually observe anything you interact with, and any actions that you are taking will end if their target moves out of sight.
  • Unarmed Combat: You are able to deal damage through unarmed attacks, grapples, and thrown objects.
  • Weapons: You cannot wield weapons effectively in combat.
  • Fine Tools: You are otherwise limited to actions that a normal human could do with their bare hands.
  • Maintaining Focus: You must maintain Concentration while taking Actions in this way. If you are Injured or interrupted, you must roll Mind at Difficulty 9 to maintain Concentration. If you fail, you cannot engage in telekinetic actions for the next 6 - Intellect rounds.

  • Any telekinetic actions which interact with Animate targets may require contested rolls at GMs discretion.

Jeremy Soap develops greater access to his dormant enhanced genes, elevating him to a superior breed of human. He can now transform parts of his body into bubbles, allowing him to squeeze through tight gaps with ease.

You gain the following benefits at all times.

You are permanently and visibly transformed: Flesh can become smooth and bubble-like as it warps. You are considered to be a Sapient, Living being when targeted..

You can squeeze through any cracks and passageways a cat would be able to.

Jeremy inflates a cloud of bubbles from the protective layer coating his body, allowing him to fly as they carry him.

Exert your Mind and spend an Action to activate.

You may levitate off the ground at two times your normal walking speed. The effect lasts for the next minute, though you may choose to end it at will.

While in the air, your move speed and encumbrance are based on your rating in Mind instead of your Brawn and Dexterity.

  • Your free Movement while levitating is now 5 + (5 x Mind) feet per round without incurring a dice penalty. You may extend your Movement by up to 20 extra feet, taking a -1 dice penalty for every 5 extra feet you travel.
  • Any penalties to dice or movement, including from Encumbrance, are applied as normal. If your movement is reduced to 0 due to encumbrance, you will begin to sink down to the ground.
  • You may activate this Effect while in midair, allowing you to slow and survive any free fall.


Max Encumbrance: 0 pounds.

On Person

  • Clothes
  • Bubble wand and mix in pot
  • Lucky Baseball Bat

In Bag

  • Notepad (with sketches)
  • Crayons
  • Bottle of Grape Juice
  • 2 PB&J Sandwiches
  • Empty cans
  • Duct Tape
  • Skipping Rope (5 feet)
(Click to toggle Weapons reference)


From Neverworld
Enchanted Bubble Pot
Jeremys bubbles feel easier to create and use when he uses this bubble pot
From Project *******
Dr. Wondertainment's Wrestlemania all-access pass
Given by shotgunwizard22
Once per downtime, the holder of the key may access the way to an interdimensional wrestling ring. They may stay for up to 24 hours, but once they leave the wrestling ring they return to exactly where they left.

Contractor Timeline

10 Victories - 4 Failures
Remaining Exp: 5 (Earned: 221 - Spent: 216)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move


Jeremy Soap has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Project ******* can post Moves for Jeremy Soap.

Assets And Liabilities


-3 Contortionist
-3 Beautiful
-15 Gifted


+9 Gullible