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Sherif Henry McKoy
In the Wild West he was known as “the law”. The people that wronged him couldn’t even hear him take out the iron before they were dead.

A Newbie Contractor played by Lord_of_Clueless in Battle for the Caribbean

This character is dead. RIP

I got drop kicked by some dude

Sherif Henry McKoy is a Cowboy bountyhunter who will risk his life to become a powerful occult gunslinger and reastablish the law of the wild west.

He is 40 years old, lives in Texas, and often appears as a bearded, older looking 6.3” white men wearing cowboy gear, with a shootibg iron on his hip and a sherrif star on his chest.

Sherif Henry McKoy lives in Battle for the Caribbean, a setting where you battle for honor on the high seas.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

4

Perception

3

Abilities

2 Alertness

0 Animals

2 Athletics

0 Crafts

2 Culture

1 Drive

3 Firearms

2 Influence

2 Investigation

0 Medicine

0 Melee

2 Occult

0 Performance

0 Science

2 Stealth

0 Survival

0 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

5
H
2
Sword thrown at me
2
Shot
2
Shot
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Traumatic Brain Injury (You have suffered severe damage to your brain. All Mind rolls are made at +2 Difficulty.)
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Injustice
    Old-Fashioned

    Traumas

    (Sherif Henry McKoy has no Traumas)


    Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    From Assets and Liabilities
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.

    Loose Ends

    Loading...

    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 150 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Sherif Henry McKoy has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Sherif Henry McKoy has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Battle for the Caribbean can post Moves for Sherif Henry McKoy.

    Assets And Liabilities

    Assets

    -3 Cat-Eyes
    -9 Daredevil
    -6 Born Runner

    Liabilities

    +3 Ugly