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Bill Jobs
Tis I, Bill

A Newbie Contractor played by pbjellyman181 in We Poor But Happy

Bill Jobs is a human who will risk his life to become the ultimate human and establish a technological garden of Eden.

He is 48 years old, lives in the streets, and often appears as tall lanky man in a torn pinstripe suit.

Bill Jobs lives in We Poor But Happy, a setting of magic and aliens.

Attributes

Brawn

2

Charisma

1

Dexterity

4

Intellect

4

Perception

4

Abilities

1 Alertness

0 Animals

0 Athletics

0 Brawl

2 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

1 Investigation

1 Medicine

1 Melee

0 Occult

0 Performance

3 Science

0 Stealth

0 Survival

5 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Bill Jobs is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Bill Jobs has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Near-Death Experience
A destroyed machine

Traumas

(Bill Jobs has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Database
From Assets and Liabilities
You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Ageless You are not immortal, but the passage of time takes a lesser toll upon you. For every four years that passes, you age a single year.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

0 Victories - 0 Failures
Remaining Exp: 1
(Earned: 150 - Spent: 149)
An itemized record of every Contract, advancement, and more

Journal
Bill Jobs has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Bill Jobs has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-9 Ageless
-3 Lanky
-6 Database

Liabilities

+6 Delusions of Grandeur