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Sandra Banks

A 7-Victory Novice Contractor played by Iamangelofwar in The New West

Sandra Banks is a pharmaceutical scientist who will risk their life to become the ultimate chimera and set up a medical meritocracy in the new west.

They are 27 years old, live in the dust bowl, and often appears as a stranger in goggles and a face bandanna, dressed head to toe in scraps, having a white medical cross tattooed on the palms of both hands.

Sandra Banks lives in The New West, a setting Where The West Has Returned To Its Primal Form. Their journal has 4 entries. Their Questionnaire has 7 answers.

Attributes

Brawn

2

Charisma

3

Dexterity

4

Intellect

4

Perception

3

Abilities

3 Alertness

2 Animals

3 Athletics

2 Crafts

2 Culture

0 Drive

3 Firearms

1 Influence

3 Investigation

4 Medicine

4 Melee

1 Occult

0 Performance

3 Science

3 Stealth

3 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Sandra Banks is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Sandra Banks has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

  • Genetic Memory At the GM’s discretion, you may roll self control. On a fail or botch, you switch into the mind of one of the subjects you have absorbed.

  • Protective Instinct

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Illicit Supplier: drugs
    From Assets and Liabilities
    Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)
    The Respect of Mountview
    Given by Metal
    You saved with town of Mountview from a terrible affliction Charisma based checks with Mountview residents are made at -1 difficulty
    Northern Houston Reputation Bulwark-Slayer of the Red Bandits
    Given by Iamangelofwar
    You have saved the people of Northern Houston from the scourge of the red bandits. In the case your reputation is worsened in Northern Houston specifically (Notoriety or Outlaw) Use up this condition instead as the people salvage your reputation back to neutral
    Famous: Exposed the Town of Pendelton
    Given by RNGrant
    You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.
    TANN Deputy
    Given by Strazhari
    You have been appointed as a Deputy Sheriff in the TANN Republic May provide some credibility when interacting with TANN holdouts
    Taking Care of Menhal
    Given by Metal
    You have taken the old man? Menhal under your wing. He sleeps in your attic, and follows you. He requires your medicine to sate his “pangs” ….he consumes a certain amount of your pills. Requiring you to make trips to obtain pills more frequently…

    Conditions

    From Assets and Liabilities
    Mute You cannot speak. You may communicate with the GM and describe your actions, but cannot talk to a player character or an NPC unless everyone concerned uses sign language or you write things down.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
    Additional Language: ASL You are fluent in an additional language (Wasteland Sign Language) You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    From The New West
    Tattoo of Decay An erasure of arm tattoo in the shape of a bloated fly. It touches not the cross tattoo for now Every time you lose a Contract, the fly encroaches further onto the cross

    Loose Ends

    Routine Treatments

    Imminent Deadly Given by Metal
    Northstar Medical treated you with strange experiments, unstable. Without their treatments, you won’t be able to retain control. “It’s a nasty way to die”

    Group of Enemies: The Town of Pendelton

    Imminent Deadly Given by RNGrant
    Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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    Advancement

    Novice
    7 Victories - 0 Failures
    Remaining Exp: 10
    (Earned: 200 - Spent: 190)
    An itemized record of every Contract, advancement, and more

    Moves

    Sandra Banks has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The New West can post Moves for Sandra Banks.

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: Spanish
    -0 Finances: Average
    -6 Illicit Supplier
    Stockpile Type: drugs
    -3 Nimble Fingers

    Liabilities

    +6 Mute