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Miliz, the Redeemer

A Newbie Contractor played by TaffyJam as a Free Agent

Miliz, the Redeemer is a vengeful war spirit who will risk her life to become a perfect hunter and transcend space and time to make them pay.

She is ??? years old, lives in a house in Portland, OR, and often appears as an armor-clad, masked warrior with flowing black hair.

Attributes

Brawn

3

Charisma

2

Dexterity

5

Intellect

2

Perception

2

Abilities

3 Alertness

0 Animals

3 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

2 Influence

0 Investigation

0 Medicine

4 Melee

0 Occult

0 Performance

0 Science

0 Stealth

2 Survival

0 Technology

0 Thievery

4 Past Lives

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Miliz, the Redeemer is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Miliz, the Redeemer has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Animal-Lover
Capture
Injustice

Traumas

(Miliz, the Redeemer has no Traumas)


Spite


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Comfortable
From Assets and Liabilities
Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.
Alias: Constella du Destiny
From Assets and Liabilities
You have an officially established alternate identity. Your alias has all proper legal documentation and will hold up to the highest scrutiny. If it is exposed, you may make a Move to replace it.
Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
Famous: B-List Celebrity (Constella du Destiny)
From Assets and Liabilities
You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Nightmares: Visions of my death. Whether in the future or the past is uncertain. Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
From Earth Unveiled
Past Lives You are in-touch with your past lives, and may call apon their skills. (Once per day, you may Exert Mind to call apon the skill of one of your past lives; when you do so, you may gain an Ability Rating of 4 for a singular roll you make.)

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

0 Victories - 0 Failures
Remaining Exp: -6
(Earned: 150 - Spent: 156)
An itemized record of every Contract, advancement, and more

Journal
Miliz, the Redeemer has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Miliz, the Redeemer has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Constella du Destiny is a relatively famous TV personality and celebrity, starring in many live action shows throughout the years. When approached with "why do you not pursue a career in movies," du Destiny replied with "I've already found my true place among the stars. To contradict that would be against the will of the universe."

Miliz is a storming vessel of war. Created for solely for revenge, Miliz will traverse the gauntlet of Contracts to prove her worth and take her rightful place within the will of the universe itself.

Assets And Liabilities

Assets

-15 Gifted
-6 Alias
Name: Constella du Destiny
-6 Famous
Claim to Fame: B-List Celebrity (Constella du Destiny)
-12 Jack of All Trades
-6 Finances: Comfortable

Liabilities

+9 Sensitive
+3 Nightmares
Subject: Visions of my death. Whether in the future or the past is uncertain.
+6 Vengeful
+9 Outsider