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Violet Stokes

A Newbie Contractor played by dae_kianna in Maelstrom Prime

Violet Stokes is a demon-possessed foundling who will risk their life to become a ghoul princess and make Edgar proud.

They are 6 years old, live in a graveyard in Midian, and often appears as a dirty, beastly, feral child with unusually large black eyes and practically a mane for hair wearing rags.

Violet Stokes lives in Maelstrom Prime, a setting where Contractors learn how special they really are.

Attributes

Brawn

2

Charisma

1

Dexterity

4

Intellect

3

Perception

4

Abilities

2 Alertness

0 Animals

5 Athletics

2 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

3 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

3 Stealth

4 Survival

0 Technology

3 Thievery

5 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

5
ow
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Violet Stokes has no Battle Scars)

Body 6

Stress

5 Mind

Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Old-Fashioned

Traumas

  • Tantrums At least 2x per Contract, you MUST have that thing that you really really want (but have no business having) / do that (unhelpful) thing / go over there (out of the way). Roll Self-Control to keep this at a pouty sniffle and avoid devolving into a loud, paralyzing tantrum.

  • Ghoul-ish


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
    Additional Language: Ghoul You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Attuned Autoimmune Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist. +2 dice to resistance rolls against any diseases or toxins.
    Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: -6
    (Earned: 150 - Spent: 156)
    An itemized record of every Contract, advancement, and more

    Journal
    Violet Stokes has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Violet Stokes has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: Ghoul
    -6 Clear Conscience
    -6 Attuned Autoimmune

    Liabilities

    +6 Finances: Poor
    +3 Illiterate
    +3 Ugly
    +6 Short
    +9 Outsider