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Pawn
For the queen!

A Newbie Contractor played by RuneQueen69 in Eden-227

Pawn is a Sledge Queen superfan who will risk her life to become the ultimate Sledge Queen successor and make Eden a habitable world.

She is 26 years old, lives in wherever looks good to camp out, and often appears as Sledge Queen with less armor and black.

Pawn lives in Eden-227, a setting barely holding itself together, without a sun or future to look forward to.

Attributes

Brawn

5

Charisma

3

Dexterity

4

Intellect

2

Perception

1

Abilities

2 Alertness

0 Animals

3 Athletics

2 Crafts

3 Culture

0 Drive

0 Firearms

1 Influence

0 Investigation

2 Medicine

4 Melee

3 Occult

0 Performance

0 Science

3 Stealth

3 Survival

0 Technology

0 Thievery

4 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Pawn is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Shoulder Subluxation (One of your shoulders is damaged. Whenever it takes a major blow or is otherwise put under stress the GM may dislocate it. A dislocated limb cannot be used until you Exert your Mind and spend an Action to reset it.)
  • Body 8

    Stress

    6 Mind

    Annoyed
    0
    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Capture
    Injustice

    Traumas

    (Pawn has no Traumas)


    Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Apostle
    Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
    Oblivious You frequently fail to notice the soul shattering horrors that drive others mad. As long as your Perception rating is 1, all Trauma rolls and defensive Mind rolls are made at -2 Difficulty. Does not affect any Trauma rolls made as an additional cost to Gift activation.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.

    Loose Ends

    Stage 2 Infection

    Imminent Dangerous Given by wanderingtako
    You have been exposed to the Storm.

    Group of Enemies: Cult of Reikgon

    Moderate Deadly Given by a Liability
    Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 150 - Spent: 149)
    An itemized record of every Contract, advancement, and more

    Journal
    Pawn has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Pawn has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -6 Tough
    -3 Oblivious

    Liabilities

    +6 Finances: Poor
    +9 Sensitive
    +3 Illiterate
    +9 Gullible
    +9 Outsider
    +12 Group of Enemies
    Name of Group: Cult of Reikgon
    +9 Supernatural Condition
    Supernatural Condition: Apostle