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Ally Kingston
"I'm doing my best."

A 2-Victory Newbie Contractor played by Polymorph in The New West

Ally Kingston is a gunslinger who will risk her life to become the ultimate lawwoman and restore order and safety to the world.

She is 14 years old, lives in a caravan heading west, and often appears as A young girl in a long leather duster, a shotgun on her back.

Ally Kingston lives in The New West, a setting Where The West Has Returned To Its Primal Form. Her journal has 1 entry. Her Questionnaire has 7 answers.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

3

Perception

3

Abilities

3 Alertness

1 Animals

3 Athletics

0 Brawl

1 Crafts

1 Culture

0 Drive

5 Firearms

2 Influence

3 Investigation

1 Medicine

0 Melee

0 Occult

0 Performance

0 Science

1 Stealth

3 Survival

0 Technology

0 Thievery

1 Horses

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

3
tusks
1
Scythes
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Ally Kingston has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Murder
Capture
Injustice

Traumas

  • [Maddening] Lawwoman Make a self-control roll to not try to help anyone in need of help.

  • Source


    Circumstances

    The Respect of Mountview
    Given by Metal
    You saved with town of Mountview from a terrible affliction Charisma based checks with Mountview residents are made at -1 difficulty
    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Illicit Supplier: armory
    From Assets and Liabilities
    Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)

    Conditions

    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Additional Language: ASL You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.

    Loose Ends

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    Advancement

    2 Victories - 0 Failures
    Remaining Exp: 5
    (Earned: 169 - Spent: 164)
    An itemized record of every Contract, advancement, and more

    Moves

    Ally Kingston has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The New West can post Moves for Ally Kingston.

    Biography

    Ally Kingston, born to Alexander and Sarah Kingston in the East.

    Alexander was a monster hunter of some renownd, and instilled in his daughter his virtues and skills. He raised her from a young age, instilling in her what she needed to survive in the world, and she took after it well. An accomplished markswoman already by 13, Alexander was pleased that his heir would carry on the family business.

    At least, until he discovered the taint in his wife's blood. He never told Ally what happened to her mother, but it wasn't long before, knowing what he was looking for, he found the same taint in his daughter. He stood with his rifle over her bed as she slept, but could not bring himself to do what he knew needed to be done.

    So instead, the next morning, he told her she was going away.

    He had spoken with a caravan heading out, and she was to be a guard for it. She was saddened to be leaving, but... she was old enough to start protecting people. She knew that. And so she set out on her exile. Her father had ensured the caravan would keep her safe, some, but.. well, outside of the city walls. He didn't know if he'd hear from her again.

    He gave her medicine, that he told her to take religiously. And so she does. She doesn't know what will happen when she runs out, but she'll try to find more.

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: ASL
    -0 Finances: Average
    -3 Cat-Eyes
    -6 Illicit Supplier
    Stockpile Type: armory
    -3 Beautiful
    -0 Imbued

    Liabilities

    +9 Sensitive