Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Ally Kingston
"I'm doing my best."

A 7-Victory Novice Contractor played by Polymorph in The New West

Ally Kingston is a gunslinger who will risk her life to become the ultimate lawwoman and restore order and safety to the world.

She is 14 years old, lives in a caravan heading west, and often appears as A young girl in a long leather duster, a shotgun on her back.

Ally Kingston lives in The New West, a setting Where The West Has Returned To Its Primal Form. Her journal has 13 entries. Her Questionnaire has 17 answers.

Attributes

Brawn

3

Charisma

4

Dexterity

4

Intellect

3

Perception

3

Abilities

3 Alertness

1 Animals

3 Athletics

1 Crafts

1 Culture

0 Drive

5 Firearms

3 Influence

3 Investigation

1 Medicine

5 Melee

0 Occult

0 Performance

0 Science

4 Stealth

3 Survival

0 Technology

0 Thievery

1 Horses

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

2
Pistol shot again
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • One Eye (All Perception rolls utilizing sight are rolled at +2 Difficulty. Any Actions involving depth perception are rolled at +1 Difficulty.)
  • Body 7

    Stress

    8 Mind

    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Murder
    Capture
    Injustice

    Traumas

  • Fear of fighting alone Self control to attack someone without backup attacking with you.
  • [Maddening] Lawwoman Make a self-control roll to not try to help anyone in need of help.

  • Quickened Blood

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    The Respect of Mountview
    Given by Metal
    You saved with town of Mountview from a terrible affliction Charisma based checks with Mountview residents are made at -1 difficulty
    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Illicit Supplier: armory
    From Assets and Liabilities
    Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)
    Northern Houston Reputation Bulwark - Slayer of the Red Bandits
    Given by Polymorph
    You have saved the people of Northern Houston from the scourge of the red bandits. In the case your reputation is worsened in Northern Houston specifically (Notoriety or Outlaw) Use up this condition instead as the people salvage your reputation back to neutral
    TANN Deputy
    Given by Strazhari
    You have been appointed as a Deputy Sheriff in the TANN Republic May provide some credibility when interacting with TANN holdouts
    Point of Contact: Sheriff Brett Deckard
    Given by Strazhari
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from Sheriff Brett. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Wanted: The beast of Pendelton's roads
    Given by RNGrant
    There is a search for your alt form, and a sizable reward. Those who see you and connect it to you may report back to pendelton If your alftform is linked to a person or location, that person will become wanted, and hunted by Pendelton (loose end) or attacked by enterprising bounty hunters

    Conditions

    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Additional Language: ASL You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Less Than Human: bandits / outlaws There is some particular class of person that you consider wholly deplorable and undeserving of compassion. If you have the Limits Murder, Atrocities, and/or Life-Saver, they do not apply to your chosen class of person.

    Loose Ends

    Loading...

    Advancement

    Novice
    7 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 217 - Spent: 217)
    An itemized record of every Contract, advancement, and more

    Moves

    Ally Kingston has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The New West can post Moves for Ally Kingston.

    Biography

    Ally Kingston, born to Alexander and Sarah Kingston in the East.

    Alexander was a monster hunter of some renownd, and instilled in his daughter his virtues and skills. He raised her from a young age, instilling in her what she needed to survive in the world, and she took after it well. An accomplished markswoman already by 13, Alexander was pleased that his heir would carry on the family business.

    At least, until he discovered the taint in his wife's blood. He never told Ally what happened to her mother, but it wasn't long before, knowing what he was looking for, he found the same taint in his daughter. He stood with his rifle over her bed as she slept, but could not bring himself to do what he knew needed to be done.

    So instead, the next morning, he told her she was going away.

    He had spoken with a caravan heading out, and she was to be a guard for it. She was saddened to be leaving, but... she was old enough to start protecting people. She knew that. And so she set out on her exile. Her father had ensured the caravan would keep her safe, some, but.. well, outside of the city walls. He didn't know if he'd hear from her again.

    He gave her medicine, that he told her to take religiously. And so she does. She doesn't know what will happen when she runs out, but she'll try to find more.

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: ASL
    -0 Finances: Average
    -3 Less Than Human
    Type of being: bandits / outlaws
    -6 Illicit Supplier
    Stockpile Type: armory
    -3 Beautiful
    -0 Imbued

    Liabilities

    +9 Sensitive