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Aryith

A Newbie Contractor played by imcheeselmao in The fools

This character is dead. RIP

Aryith is a veterinarian who will risk his life to become a were-dragon and save his people.

He is 19 years old, lives in A house on a floating island, and often appears as a skinny guy who wears a ton of flannels.

Aryith lives in The fools, a setting The supernatural is a blossoming concept.

Attributes

Brawn

1

Charisma

1

Dexterity

3

Intellect

2

Perception

4

Abilities

2 Alertness

5 Animals

3 Athletics

0 Crafts

2 Culture

0 Drive

2 Firearms

0 Influence

2 Investigation

2 Medicine

1 Melee

0 Occult

0 Performance

0 Science

1 Stealth

1 Survival

0 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Aryith is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Aryith has no Battle Scars)

Body 6

Stress

4 Mind

Hurt
-1
Injured
-1
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Animal-Lover
Betrayal
Failure

Traumas

(Aryith has no Traumas)



Circumstances

Finances: Comfortable
From Assets and Liabilities
Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Swimmer's Build You are built for the water. +2 dice to any rolls relating to swimming. Actions performed in water have their penalty reduced by 1.
Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

Loose Ends

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 2
(Earned: 152 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Aryith has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Aryith has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The fools can post Moves for Aryith.

Assets And Liabilities

Assets

-9 Trained Reflexes
-3 Cat-Eyes
-3 Beautiful
-12 Jack of All Trades
-3 Swimmer's Build
-6 Born Runner
-6 Finances: Comfortable