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Sage Hartwell
The Mild-Mannered Man-Eater

A Newbie Contractor played by Author in The Goons

Sage Hartwell is a outdoorsy college kid who will risk her life to become a entomancer and bring humans in line with the rest of nature.

She is 21 years old, lives in their home in Los Angeles, California, and often appears as a short, pale young woman wearing baggy clothes that don't reveal a lot of skin.

Sage Hartwell lives in The Goons, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

5

Perception

3

Abilities

3 Alertness

1 Animals

2 Athletics

0 Crafts

1 Culture

0 Drive

0 Firearms

2 Influence

4 Investigation

2 Medicine

0 Melee

3 Occult

0 Performance

0 Science

2 Stealth

1 Survival

1 Technology

1 Thievery

4 Brawl

4 Entomancy

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Sage Hartwell is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Sage Hartwell has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Animal-Lover
Betrayal
Anguish
Near-Death Experience

Traumas

  • Humans Lie... - Paranoia
  • Human Stain - Your dreams are filled with humans and their evergrowing hubris. (Nightmares)

  • Brood


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    The Hunger: Bugs You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind Damage.

    Loose Ends

    Individual Enemy: Reginald (Super Anteater)

    Moderate Dangerous Given by a Liability
    Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

    Dark Secret: I found the body of a man in the woods. Instead of calling the police, I fed him to my bugs.

    Distant Dangerous Given by a Liability
    You have a secret. When it gets out, there will be immediate and significant consequences for you.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: -5
    (Earned: 150 - Spent: 155)
    An itemized record of every Contract, advancement, and more

    Journal
    Sage Hartwell has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Sage Hartwell has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Biography

    2 or 3 xp more than what it says. I crafted another artifact extra appendage then got rid of it

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Imbued

    Liabilities

    +6 Finances: Poor
    +9 Sensitive
    +6 The Hunger
    New Food: Bugs
    +3 Dark Secret
    Secret: I found the body of a man in the woods. Instead of calling the police, I fed him to my bugs.
    +6 Individual Enemy
    Name of Enemy: Reginald (Super Anteater)