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Phil (or Verona)

A 1-Victory Newbie Contractor played by Aisling in The Illumination

Phil (or Verona) is a tattoo artist who will risk their life to become the ultimate shapeshifter and uplift as many creatures as possible.

They are 50 years old, live in a tattoo studio in Seattle, they live on the top floor (and own the place), and often appears as a middle aged tattooed human.

Phil (or Verona) lives in The Illumination, a setting where videos of the supernatural go viral every day. Their Questionnaire has 4 answers.

Attributes

Brawn

3

Charisma

4

Dexterity

3

Intellect

3

Perception

3

Abilities

1 Alertness

3 Animals

2 Athletics

1 Crafts

0 Culture

1 Drive

2 Firearms

0 Influence

2 Investigation

0 Medicine

3 Melee

0 Occult

0 Performance

0 Science

3 Stealth

1 Survival

0 Technology

2 Thievery

2 Drawing

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

4
cat swipe
2
burnt hand
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Missing Fingers (You are at a -1 die penalty for any roll utilizing the affected hand.)
  • Body 7

    Stress

    8 Mind

    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Murder
    Animal-Lover

    Traumas

    (Phil (or Verona) has no Traumas)



    Circumstances

    Finances: Comfortable
    From Assets and Liabilities
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.

    Loose Ends

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    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: 5
    (Earned: 159 - Spent: 154)
    An itemized record of every Contract, advancement, and more

    Journal
    Phil (or Verona) has not written in their journal yet.

    Moves

    Phil (or Verona) has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Illumination can post Moves for Phil (or Verona).

    Assets And Liabilities

    Assets

    -3 Cat-Eyes
    -3 Contortionist
    -9 Daredevil
    -0 Imbued
    -6 Finances: Comfortable

    Liabilities

    +9 Sensitive