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Phil (or Verona)

A 2-Victory Newbie Contractor played by Aisling in The Illumination

Phil (or Verona) is a tattoo artist who will risk their life to become the ultimate shapeshifter and uplift as many creatures as possible.

They are 50 years old, live in a tattoo studio in Seattle, they live on the top floor (and own the place), and often appears as a middle aged tattooed human.

Phil (or Verona) lives in The Illumination, a setting where videos of the supernatural go viral every day. Their journal has 2 entries. Their Questionnaire has 4 answers.

Attributes

Brawn

3

Charisma

4

Dexterity

3

Intellect

3

Perception

3

Abilities

2 Alertness

3 Animals

2 Athletics

1 Crafts

1 Culture

1 Drive

2 Firearms

3 Influence

2 Investigation

0 Medicine

3 Melee

0 Occult

0 Performance

0 Science

3 Stealth

1 Survival

0 Technology

2 Thievery

2 Drawing

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Phil (or Verona) is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Phil (or Verona) has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder
Animal-Lover

Traumas

(Phil (or Verona) has no Traumas)


Source


Circumstances

Finances: Comfortable
From Assets and Liabilities
Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.

Loose Ends

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Advancement

Newbie
2 Victories - 0 Failures
Remaining Exp: 0
(Earned: 166 - Spent: 166)
An itemized record of every Contract, advancement, and more

Moves

Phil (or Verona) has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Illumination can post Moves for Phil (or Verona).

Assets And Liabilities

Assets

-3 Cat-Eyes
-3 Contortionist
-9 Daredevil
-0 Imbued
-6 Finances: Comfortable

Liabilities

+9 Sensitive