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Mason Carson

A 4-Victory Novice Contractor played by Butters2077 in The New West

Mason Carson is a wandering tradesman who will risk his life to become the ultimate extraordinary builder Giant and reconnect the wild lands from east to farther west.

He is 31 years old, lives in his car out west, and often appears as 5’10” tall man with shaven, but dirtied brown hair, green eyes, a five o’clock shadow, and a slim, but powerful build. Wearing ordinary mining clothing and a poncho.

Mason Carson lives in The New West, a setting Where The West Has Returned To Its Primal Form.

Attributes

Brawn

5

Charisma

2

Dexterity

4

Intellect

3

Perception

2

Abilities

4 Alertness

0 Animals

3 Athletics

4 Crafts

0 Culture

2 Drive

2 Firearms

0 Influence

2 Investigation

2 Medicine

3 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

4
Maw attack
2
Bone Claw
1
Slice
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Limp (Your movement speed is reduced by half.)
  • Body 8

    Stress

    6 Mind

    Annoyed
    0
    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Capture
    Near-Death Experience

    Traumas

    (Mason Carson has no Traumas)


    Source

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    The Respect of Mountview
    Given by Metal
    You saved with town of Mountview from a terrible affliction Charisma based checks with Mountview residents are made at -1 difficulty
    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
    Attuned Autoimmune Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist. +2 dice to resistance rolls against any diseases or toxins.
    From The New West
    Bulwark of Northern Houston You have saved the people of Northern Houston from the scourge of the red bandits. In the case your reputation is worsened in Northern Houston specifically (Notoriety or Outlaw) Use up this condition instead as the people salvage your reputation back to neutral

    Loose Ends

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    Advancement

    Novice
    4 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 174 - Spent: 174)
    An itemized record of every Contract, advancement, and more

    Journal
    Mason Carson has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Mason Carson has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The New West can post Moves for Mason Carson.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -3 Nimble Fingers
    -6 Attuned Autoimmune
    -0 Imbued