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Tyler Harris
"Everybody has the right to be heard out, man!"

A Newbie Contractor played by Author as a Free Agent

Tyler Harris is a wholesome zoology grad who will risk his life to become the ultimate dhampir hero and establish a society where the natural and supernatural can coexist as equals, and neither is feared.

He is 24 years old, lives in their upper middle-class home in Denver, Colorado, and often appears as a kind-faced young man of average build, wearing simple, but nice and comfortable clothing.

Attributes

Brawn

2

Charisma

3

Dexterity

3

Intellect

3

Perception

5

Abilities

3 Alertness

2 Animals

2 Athletics

0 Brawl

0 Crafts

2 Culture

1 Drive

0 Firearms

3 Influence

3 Investigation

1 Medicine

0 Melee

1 Occult

0 Performance

0 Science

0 Stealth

0 Survival

1 Technology

0 Thievery

5 Perceptory Plasticity Asset

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Tyler Harris is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Tyler Harris has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Animal-Lover
Anguish
Atrocities
Murder

Traumas

  • Father Dearest - You await the day you no longer need to sleep, so his face might go away. (Nightmares).
  • Justice is Blind - But not dumb. (Whenever you would witness someone performing a major crime or moral wrong, roll Self-Control or try to correct the situation or put the perp in their place)

  • Justice


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Respected Expert: Humanitarianism
    From Assets and Liabilities
    You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
    Finances: Comfortable
    From Assets and Liabilities
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Blind You cannot see. Any rolls which require sight fail automatically, and any actions which are made easier by sight are rolled at up to +3 Difficulty, depending on the specific action.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Lycanthropy You are possessed by an impulsive aspect that physically and mentally transforms you on the full moon and the surrounding nights. At the start of each Contract, roll a d10 and multiply the result by 2 to determine how many nights until the full moon. On the two nights leading up to the full moon, you experience minor physical changes and all Mind rolls are +1 Difficulty. On the night of the full moon, you transform fully into an obviously unusual creature and all Mind rolls are +2 Difficulty.
    Supernatural Condition Dhampir Heritage You suffer a -1 Dice Penalty when exposed to intense sunlight, and you require blood instead of food and water to survive. You also appear slightly blurry when viewed from reflective surfaces or recorded.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    0 Victories - 0 Failures
    Remaining Exp: -6
    (Earned: 150 - Spent: 156)
    An itemized record of every Contract, advancement, and more

    Journal
    Tyler Harris has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Tyler Harris has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Beautiful
    -3 Respected Expert
    Field: Humanitarianism
    -0 Imbued
    -6 Finances: Comfortable

    Liabilities

    +9 Sensitive
    +15 Blind
    +9 Supernatural Condition
    Supernatural Condition: Dhampir Heritage
    +6 Lycanthropy