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Russ

A 3-Victory Newbie Contractor played by EYECLONE in The New West

Russ is a Blacksmith who will risk his life to become the ultimate Metal Man and bring humanity back to the golden age.

He is 30 years old, lives in somewhere?, and often appears as a tall man, wearing a leather duster, and jeans, has a sledgehammer and a backpack on his back.

Russ lives in The New West, a setting Where The West Has Returned To Its Primal Form.

Attributes

Brawn

5

Charisma

3

Dexterity

3

Intellect

2

Perception

2

Abilities

3 Alertness

1 Animals

3 Athletics

3 Crafts

2 Culture

0 Drive

0 Firearms

1 Influence

0 Investigation

0 Medicine

3 Melee

0 Occult

0 Performance

0 Science

0 Stealth

3 Survival

0 Technology

0 Thievery

4 Blacksmithing

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Russ is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Russ has no Battle Scars)

Body 8

Stress

6 Mind

Annoyed
0
Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Anguish
Murder

Traumas

  • Delusion: Unbreakable When this character receives an injury, they must roll self control to become aware of it. This character may not take actions to stabilize or heal any injury they are unaware of and must roll self-control to accept treatment of such injuries from others

  • Source


    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.

    Loose Ends

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    Advancement

    Newbie
    3 Victories - 0 Failures
    Remaining Exp: 10
    (Earned: 165 - Spent: 155)
    An itemized record of every Contract, advancement, and more

    Journal
    Russ has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Russ has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The New West can post Moves for Russ.

    Biography

    Backstory: Russ left for the new west from the UCAN because he is lured by the idea that he can get access to old world tech that is still hidden so that he can then study it to attempt to bring humanity back to a point equal to what it was before the crash. He spent a few months preparing by making as much of what he could by hand using his skill as a blacksmith and buying or trading with others for what he couldn't make.

    When Russ was exploring and trying to find old tech to learn from, he managed to find an old-world ruin within the ruins was a number of documents. These documents detailed how to augment and improve the standard human body into something greater. These papers and all of the information that was contained within them has been burned into Russ's memory, but there are many holes, and it has too much missing information for a complete conversion into a machine. Meaning that he will have to delve into more old-world ruins too help fill in the missing gaps in the documents.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -3 Nimble Fingers
    -0 Imbued