Desmond Cross does not have a home Playgroup. They cannot interact with Contractors on their Downtimes. They must choose a Playgroup before their fourth Contract.
A Newbie Contractor played by Author as a Free Agent
He is 30ish years old, lives in their caravan traveling south from the mysterious overseas, and often appears as an almost skeletally thin man in thick dark clothes, nearly the entirety of his body covered besides his hands and the top half of his pale face.
3 Alertness
1 Animals
3 Athletics
2 Crafts
1 Culture
1 Drive
0 Firearms
3 Influence
3 Investigation
3 Medicine
0 Melee
1 Occult
1 Performance
0 Science
1 Stealth
1 Survival
0 Technology
0 Thievery
Circumstances describe your situation.
Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.
Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.
Conditions describe your state of being.
Examples of Conditions include curses, diseases, and impactful personality quirks.
Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.
Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.
Loose Ends will cause problems for you if you don't tie them up.
Examples of Loose Ends include enemies, debts, evidence, and promises.
All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.
You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.
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Desmond's journey to the New West began with a combination of necessity and ambition. Originally from the North that became UCAN after the Great Blackout of 2000, Desmond was involved in controversial work using the undead for labor. His methods, while innovative, faced strong ethical opposition from his community.
After hearing word of a lawless land with little to no regulations, Desmond only saw opportunity. Surely nobody would throw a fuss at the walking dead when it's the only thing keeping them walking alive.
Desmond has great plans to monopolize undead labor and hopes to become the cornerstone of a large community that will only keep growing once he finds a way to automate his work.