Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Moff

A Newbie Contractor played by Author as a Free Agent

Moff is a awkward scrapsmith who will risk her life to become a cleric of Mothman and unite the New West under the Mothman's protection.

She is 16 years old, lives in a bush near you (seriously, it's a problem), and often appears as a deceptively muscular teenage girl with pale skin and calloused hands in rough black robes carrying a hammer.

Her Questionnaire has 1 answer.

Attributes

Brawn

3

Charisma

3

Dexterity

2

Intellect

3

Perception

3

Abilities

3 Alertness

2 Animals

3 Athletics

3 Crafts

0 Culture

1 Drive

0 Firearms

3 Influence

2 Investigation

2 Medicine

3 Melee

2 Occult

0 Performance

0 Science

0 Stealth

3 Survival

0 Technology

0 Thievery

2 Cryptids

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Moff is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Disfigured (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar)
  • The Hunger - Clothes (In order to regain Mind naturally, you must consume half an article of clothing's worth of cloth, cotton, or whatever the fuck moths eat.)
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Anguish
    Atrocities
    Murder

    Traumas

  • (Maddening) Like a Moth - You have an inexplicable attraction to light and fire. (Whenever you would come across a standalone light at least the size of a torch, roll Self-Control in order to resist following it, entranced by the pretty light. Fire/light created by this Gift do not trigger this maddening)
  • Ornithophobia - You fear those eyes in the sky, and for good reason! (Whenever you would encounter a bird, roll Self-Control or be forced into fight or flight)

  • Light


    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    From Assets and Liabilities
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

    Loose Ends

    Loading...

    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 19
    (Earned: 151 - Spent: 132)
    An itemized record of every Contract, advancement, and more

    Journal
    Moff has not written in her journal yet.

    Moves

    Moff has made 0 Moves.
    Only Contractors in Playgroups can make Moves.

    Biography

    A young girl who only vaguely remembers where she came from and life before the Blackout, Moff is a c̶u̶l̶t̶i̶s̶t̶ cleric in service to the mysterious and elusive cryptid, The Mothman. She remembers a blurry visage of her parents smiling, but the light of Mothman shines so much brighter.

    Moff has always had a fascination with light, especially those from lamps, lanterns, torches, pretty much anything manmade, but ever since she began communicating with voices from beyond the wall of her home at the young age of 6, her fascination soon turned to an obsession as she was told stories of the strength inside light. How it can be used...and how it can help.

    Ever since the Blackout, pretty lights have been less common. And ever since she left that night to become closer to the Mothman, going back to her parents doesn't seem to be a real option for her.

    She has to protect the light. She needs to preserve it. To spread the flame of Mothman. To help those people in the New West.

    The light of Mothman guides her.

    REMEMBER TO CHANGE UP CRAFTS SKILL TO MAKE SOMETHING ELSE HIGHER BECAUSE YOU HAVE SCRAPSMITHING

    (July 26th, 4 years post blackout, "The water's running out. It's hard to get a drink. Cathy is labored in bed. Thought it was hopeless. We'd just be more bones to pick for the next set of bandits to take us down. That's when the thin man came to town. Taller, thinner than any man I'd ever seen. He wasn't Christian. All he wanted was one thing. It was tough, but with my kid on the line, I...well, it was worth it. All he needed was just that young traveler." It continues)


    Voided Deaths
    You should probably know about these. . .

    • Sept. 25, 2024, 5:34 a.m. - None

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -0 Imbued

    Liabilities

    +6 Finances: Poor
    +9 Sensitive
    +9 Outsider