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Moff

A Newbie Contractor played by Author in The New West

Moff is a awkward scrapsmith who will risk her life to become a cleric of Mothman and unite the New West under the Mothman's protection.

She is 16 years old, lives in a bush near you (seriously, it's a problem), and often appears as a deceptively muscular teenage girl with pale skin and calloused hands in rough black robes carrying a hammer.

Moff lives in The New West, a setting Where The West Has Returned To Its Primal Form. Her Questionnaire has 1 answer.

Attributes

Brawn

3

Charisma

3

Dexterity

2

Intellect

3

Perception

3

Abilities

3 Alertness

2 Animals

3 Athletics

1 Brawl

3 Crafts

1 Culture

1 Drive

0 Firearms

3 Influence

2 Investigation

1 Medicine

3 Melee

1 Occult

0 Performance

0 Science

0 Stealth

3 Survival

0 Technology

0 Thievery

2 Cryptids

3 Scrapsmithing

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Moff is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • The Hunger - Clothes (In order to regain Mind naturally, you must consume half an article of clothing's worth of cloth, cotton, or whatever the fuck moths eat.)
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Anguish
    Atrocities
    Murder

    Traumas

  • Ornithophobia - You fear those eyes in the sky, and for good reason! (Whenever you would encounter a bird, roll Self-Control or be forced into fight or flight)
  • Like a Moth - You have an inexplicable attraction to light and fire. (Whenever you would come across a standalone light at least the size of a torch, roll Self-Control in order to resist following it, entranced by the pretty light).

  • Light


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 151 - Spent: 151)
    An itemized record of every Contract, advancement, and more

    Journal
    Moff has not written in her journal yet.

    Moves

    Moff has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -0 Imbued

    Liabilities

    +9 Sensitive