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Asphyxia (Vitus Occhipinti)
You must be a parasite, or some sick disease. Your fingers wrapped around my throat, suffocating me.

A Newbie Contractor played by mmmsquid in GA5-1921

Asphyxia (Vitus Occhipinti) is a biohazard who will risk his life to become a vector for supernatural diseases and grow the company V.I.R.A.

He is 12 years old, lives in V.I.R.A laboratories, and often appears as A on the smaller side boy, with dirty yellowish-blond hair, deep black eyes and blotched skin. He’s almost always wearing appropriate lab getup and goggles.

Asphyxia (Vitus Occhipinti) lives in GA5-1921, a setting where the paranormal work for the government. His Questionnaire has 5 answers.

Attributes

Brawn

2

Charisma

1

Dexterity

3

Intellect

5

Perception

3

Abilities

2 Alertness

0 Animals

2 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

5 Medicine

2 Melee

0 Occult

0 Performance

5 Science

0 Stealth

0 Survival

4 Technology

0 Thievery

2 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Asphyxia (Vitus Occhipinti) is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Asphyxia (Vitus Occhipinti) has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Failure
Submission
For science.

Traumas

(Asphyxia (Vitus Occhipinti) has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Imprisoned: Asphyxia does not leave his network of labs for several reasons, while he isn’t imprisoned in the typical sense it would be unwise to meander about with his liabilities.
From Assets and Liabilities
You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.
Respected Expert: Pathology
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
Database: V.I.R.A databases
From Assets and Liabilities
You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.
Arsenal: Drugs
From Assets and Liabilities
Through some legal, licensed means, you have reliable access to a certain type of material others don’t. You may transport this material without the authorities interfering. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if normally illegal where you reside)

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. An affinity to be a universal patient 0 for supernatural afflictions and diseases
Avoidance You are so off-putting, that most people just avoid you. As long as your Charisma rating is 1, you may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you make as a part of that attempt get +2 to their Outcome.
Attuned Autoimmune Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist. +2 dice to resistance rolls against any diseases or toxins.
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

Loose Ends

Group of Enemies: Sentinel. An Anti-Bioterrorism agency operating mostly from the shadows.

Moderate Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 156 - Spent: 156)
An itemized record of every Contract, advancement, and more

Journal
Asphyxia (Vitus Occhipinti) has not written in his journal yet.

Moves

Asphyxia (Vitus Occhipinti) has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-3 Respected Expert
Field: Pathology
-6 Database
Access to: V.I.R.A databases
-6 Attuned Autoimmune
-12 Arsenal
Arsenal Type: Drugs
-3 Avoidance

Liabilities

+9 Sensitive
+3 Ugly
+9 Imprisoned
Manner of Imprisonment: Asphyxia does not leave his network of labs for several reasons, while he isn’t imprisoned in the typical sense it would be unwise to meander about with his liabilities.
+12 Group of Enemies
Name of Group: Sentinel. An Anti-Bioterrorism agency operating mostly from the shadows.
+9 Supernatural Condition
Supernatural Condition: An affinity to be a universal patient 0 for supernatural afflictions and diseases
+6 Paranoia
+6 Delusions of Grandeur