He is 12 years old, lives in V.I.R.A laboratories, and often appears as A on the smaller side boy, with dirty yellowish-blond hair, deep black eyes and blotched skin. He’s almost always wearing appropriate lab getup and goggles.
Asphyxia (Vitus Occhipinti) lives in GA5-1921, a setting where the paranormal work for the government. His Questionnaire has 5 answers.
2 Alertness
0 Animals
2 Athletics
0 Crafts
0 Culture
0 Drive
0 Firearms
0 Influence
0 Investigation
5 Medicine
2 Melee
0 Occult
0 Performance
5 Science
0 Stealth
0 Survival
4 Technology
0 Thievery
2 Brawl
Circumstances describe your situation.
Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.
Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.
Conditions describe your state of being.
Examples of Conditions include curses, diseases, and impactful personality quirks.
Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.
Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.
Latest 3 of 5 answers