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The Numberleecher
On a path of redemption

A Newbie Contractor played by CreepKit in The Others

The Numberleecher is a superhero trying to redeem himself who will risk his life to become a master of numbers and use numbers to his advantage.

He is ??? years old, lives in a small hut in Hull, and often appears as black robe spanning down his body. A large top hat that is 1ft tall. A sullen face that seems devoid of emotion.

The Numberleecher lives in The Others, a setting where superhero teams compete for fame while fighting villains.

Attributes

Brawn

1

Charisma

1

Dexterity

3

Intellect

5

Perception

2

Abilities

0 Alertness

0 Animals

4 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

2 Influence

0 Investigation

0 Medicine

2 Melee

0 Occult

0 Performance

5 Science

3 Stealth

0 Survival

0 Technology

4 Thievery

3 Numbers

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(The Numberleecher is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(The Numberleecher has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Letters
Failure
Old-Fashioned

Traumas

(The Numberleecher has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
The Numberleecher has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

The Numberleecher has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Lanky
-6 Born Runner

Liabilities

+3 Ugly