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Jason Kovacs

A Newbie Contractor played by XDhgdbd in The fools

Jason Kovacs is a Costumed vigilante who will risk his life to become a Human moth hybrid with moth wings and fire abilities and rid the world of all bad humans.

He is 21 years old, lives in a dirty old apartment in New York, and often appears as a human in a superhero suit that looks like a mix of a fly and moth with mechanical moth wings.

Jason Kovacs lives in The fools, a setting The supernatural is a blossoming concept.

Attributes

Brawn

4

Charisma

1

Dexterity

3

Intellect

2

Perception

4

Abilities

0 Alertness

0 Animals

2 Athletics

0 Crafts

0 Culture

0 Drive

3 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

2 Stealth

0 Survival

0 Technology

2 Thievery

3 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jason Kovacs is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jason Kovacs has no Battle Scars)

Body 7

Stress

4 Mind

Bruised
0
Hurt
-1
Injured
-1
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Failure
Injustice

Traumas

(Jason Kovacs has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Arsenal: Fire based weapons
From Assets and Liabilities
Through some legal, licensed means, you have reliable access to a certain type of material others don’t. You may transport this material without the authorities interfering. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if normally illegal where you reside)
Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Unshakable You're hardly human anymore, and actions that once troubled you hardly seem to matter at all anymore. You are at -2 Difficulty to all Trauma rolls. You receive this automatically upon reaching Veteran status (25 victories), and cannot take it prior to that.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.
Deleted Conditions with active Assets and Liabilities
  • Nightmares: Nightmares of his Mom, Dead Girlfriend, and his traumatic childhood in general.
  • Anti-Social

Loose Ends

Group of Enemies: The millipede's crime family

Moderate Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Jason Kovacs has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Jason Kovacs has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Iron Will
-0 Finances: Average
-6 Focused
-12 Jack of All Trades
-6 Tough
-12 Jaded
-0 Unshakable
-6 Born Runner
-12 Arsenal
Arsenal Type: Fire based weapons

Liabilities

+3 Nightmares
Subject: Nightmares of his Mom, Dead Girlfriend, and his traumatic childhood in general.
+6 Anti-Social
+12 Group of Enemies
Name of Group: The millipede's crime family
+6 Paranoia