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Tracy Meecham

A 1-Victory Newbie Contractor played by Big_Grump in The Void

Tracy Meecham is a Cashier who will risk her life to become the ultimate Vampire and Rule over the world from the shadows.

She is 25 years old, lives in A small appartment in Minnesota, and often appears as a scruffy girl with long black hair and bags under her eyes.

Tracy Meecham lives in The Void, a setting At the beginning of it's end, or the end of it's beginning, depending on your perspective.

Attributes

Brawn

4

Charisma

2

Dexterity

4

Intellect

3

Perception

4

Abilities

3 Alertness

2 Animals

2 Athletics

2 Crafts

2 Culture

2 Drive

2 Firearms

3 Influence

2 Investigation

2 Medicine

3 Melee

2 Occult

2 Performance

2 Science

2 Stealth

2 Survival

2 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Tracy Meecham is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Fang Marks (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar)
  • Body 7

    Stress

    6 Mind

    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Betrayal
    Capture

    Traumas

  • Thirst For Blood Whenever blood is spilt near you make a mind at 8 roll to resist the urge to feed

  • Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    From Assets and Liabilities
    Nightmares: The horrible bullying she endured during high school Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.

    Loose Ends

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    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 155 - Spent: 155)
    An itemized record of every Contract, advancement, and more

    Journal
    Tracy Meecham has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Tracy Meecham has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Void can post Moves for Tracy Meecham.

    Assets And Liabilities

    Liabilities

    +3 Nightmares
    Subject: The horrible bullying she endured during high school
    +6 Anti-Social