Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Pacey McFarlen

A Newbie Contractor played by StarchyWarhead as a Free Agent

Pacey McFarlen is a a guy who will risk their life to become a better man and live his favourite life, hopefully become something a little more eldritch.

They are 21 years old, live in rents a nice home in australia he returns to, but likely stays in whoevers bed he can climb into wherever his next contract is., and often appears as a 5'7 caucasian male, dirty blonde hair either in a manbun or flowing over his shoulders, blue eyes deep as an ocean, wears a dark grey button up with a black puffer jacket and brown jeans with a pair of white sneakers.

Attributes

Brawn

4

Charisma

4

Dexterity

3

Intellect

1

Perception

1

Abilities

0 Alertness

0 Animals

0 Athletics

4 Brawl

2 Crafts

0 Culture

0 Drive

0 Firearms

3 Influence

0 Investigation

1 Medicine

3 Melee

1 Occult

4 Performance

2 Science

3 Stealth

0 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Pacey McFarlen is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Pacey McFarlen has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

(Pacey McFarlen has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

Loading...

Advancement

0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Pacey McFarlen has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Pacey McFarlen has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Beautiful
-3 Nimble Fingers
-9 Daredevil

Liabilities

+6 Forgetful