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Lars Lachlan
"It's our planet, as shitty as it is." | The Ranger

A Newbie Contractor played by Monday as a Free Agent

Lars Lachlan is a wandering survivalist who will risk his life to become a primal ranger and create a haven for nature and the wilds in the wastelands of New West.

He is 21 years old, lives in a trading caravan heading towards the west, and often appears as a young man with sharp green eyes, a lean frame, and a cool demeanor, dressed in heavy duty hunting garb and equipment.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

3

Perception

4

Abilities

3 Alertness

3 Animals

4 Athletics

1 Crafts

1 Culture

0 Drive

0 Firearms

1 Influence

3 Investigation

1 Medicine

0 Melee

0 Occult

0 Performance

0 Science

3 Stealth

4 Survival

0 Technology

1 Thievery

1 Brawl

2 Hunting

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Lars Lachlan is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Lars Lachlan has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Murder
Betrayal
Failure

Traumas

(Lars Lachlan has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your resources, but it’s a modest and often challenging lifestyle in the New West. Equivalent Resources: Access to essential goods and supplies worth approximately $250 per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: -6
(Earned: 150 - Spent: 156)
An itemized record of every Contract, advancement, and more

Journal
Lars Lachlan has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Lars Lachlan has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-0 Finances: Average
-6 Focused
-3 Nimble Fingers
-0 Imbued

Liabilities

+9 Sensitive