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Mark Chesnutt

A Newbie Contractor played by Ravvie as a Free Agent

This character is dead. RIP

Gamble until you win folks

Mark Chesnutt is a semi-possessed construction worker who will risk his life to become a token supervillain and reignite the supercrisis.

He is 28 years old, lives in a studio apartment in New York City, and often appears as a pudgy, greasy man with thick black hair combed back over his head.

Attributes

Brawn

5

Charisma

3

Dexterity

1

Intellect

2

Perception

3

Abilities

2 Alertness

0 Animals

2 Athletics

2 Crafts

1 Culture

1 Drive

0 Firearms

1 Influence

0 Investigation

0 Medicine

0 Melee

2 Occult

2 Performance

1 Science

0 Stealth

0 Survival

1 Technology

0 Thievery

5 Brawl

3 Villany

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

2
ow!
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Traumatic Brain Injury (You have suffered severe damage to your brain. All Mind rolls are made at +2 Difficulty.)
  • Body 8

    Stress

    6 Mind

    Annoyed
    0
    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Monsters
    Near-Death Experience
    Atrocities

    Traumas

    (Mark Chesnutt has no Traumas)


    Binding


    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Convenient Klutz Your manner of tripping over yourself is so unpredictable, it makes you difficult to target. When you are attacked, you may spend a Reaction to instead fall on your face and take a Severity-1 Injury, avoiding the attack. Only works if your Dexterity rating is 1.
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.

    Loose Ends

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 150 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Mark Chesnutt has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Mark Chesnutt has made 0 Moves.
    Only Contractors in Playgroups can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -3 Convenient Klutz

    Liabilities

    +7 Short Fuse
    +6 Delusions of Grandeur