Moff does not have a home Playgroup. They cannot interact with Contractors on their Downtimes. They must choose a Playgroup before their fourth Contract.
A Newbie Contractor played by Author as a Free Agent
She is 17 years old, lives in their foster parents' apartment in Brattleboro, Vermont, and often appears as a deceptively muscular teenager with slightly pale skin, calloused hands, and greyish black hair.
2 Alertness
0 Animals
3 Athletics
4 Crafts
1 Culture
1 Drive
0 Firearms
3 Influence
2 Investigation
1 Medicine
3 Melee
3 Occult
0 Performance
0 Science
0 Stealth
2 Survival
1 Technology
0 Thievery
2 Minor Asset
Circumstances describe your situation.
Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.
Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.
Conditions describe your state of being.
Examples of Conditions include curses, diseases, and impactful personality quirks.
Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.
Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.
Loose Ends will cause problems for you if you don't tie them up.
Examples of Loose Ends include enemies, debts, evidence, and promises.
All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.
You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.
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Previously in an alternate reality where Earth had a massive blackout somewhere around the start of the 2000's, Moff has found herself somehow transmigrating to a different version of the same world, a little more than a dozen years in the future! And with a different reality, different rules of nature, as electricity is commonplace and world governments are stable(ish).
With no living relatives or cult to contact, Moff finds herself lost in this strange land, but her goal stays the same. Spread the word of Mothman, for she can feel his presence even here. Praise be Mothman, and may his light shed upon these people too, for they need saving just as much as the last ones.