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SPEE-D V1.333
The Fastest bot alive

A Newbie Contractor played by HumbleMemeMumbles in EE-52

SPEE-D V1.333 is a Racing Robot who will risk their life to become the ultimate Speedster and Become the fastest, the quickest even, and help.

They are mentally 23 years old, live in a newly abandoned lab up in like the sky or whatever where he just has a bunch of resources he really DOES NOT need., and often appears as A Robotic Humanoid that looks kinda like a gundam. He's got an afterburner on his back and wears a racing helmet with a big star crest. Only his eyes are visible.

SPEE-D V1.333 lives in EE-52, a setting where the strange still confuses and bewilders... though has become somewhat more normalized.

Attributes

Brawn

3

Charisma

2

Dexterity

5

Intellect

3

Perception

3

Abilities

4 Alertness

0 Animals

4 Athletics

0 Crafts

2 Culture

2 Drive

0 Firearms

0 Influence

2 Investigation

0 Medicine

1 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

3 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(SPEE-D V1.333 is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(SPEE-D V1.333 has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Capture
Failure

Traumas

(SPEE-D V1.333 has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Notoriety: You keep barging into robot races uninvited from the sky. You have a whole self-congratulating intro too.
From Assets and Liabilities
You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Robot with a Solar Battery
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
SPEE-D V1.333 has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

SPEE-D V1.333 has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-9 Trained Reflexes
-0 Finances: Average
-9 Daredevil

Liabilities

+9 Supernatural Condition
Supernatural Condition: Robot with a Solar Battery
+6 Delusions of Grandeur
+3 Notoriety
Reason: You keep barging into robot races uninvited from the sky. You have a whole self-congratulating intro too.