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Walter “The Lorist” Forrest

A Newbie Contractor played by ShadyTradesman in The New West

Walter “The Lorist” Forrest is a ex-professor traveling storyteller who will risk his life to become a archivist and create a library and culture of knowledge that will not fade and die.

He is 59 years old, lives in The new west, and often appears as A bearded man with a large pack full of books, papers, and survival equipment.

Walter “The Lorist” Forrest lives in The New West, a setting Where The West Has Returned To Its Primal Form.

Attributes

Brawn

2

Charisma

3

Dexterity

2

Intellect

5

Perception

2

Abilities

2 Alertness

3 Animals

1 Athletics

3 Crafts

3 Culture

1 Drive

0 Firearms

2 Influence

3 Investigation

3 Medicine

0 Melee

2 Occult

1 Performance

3 Science

1 Stealth

3 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Walter “The Lorist” Forrest is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Walter “The Lorist” Forrest has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder
Lost knowledge

Traumas

(Walter “The Lorist” Forrest has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Additional Language: Spanish You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Walter “The Lorist” Forrest has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Walter “The Lorist” Forrest has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-1 Additional Language
Language: Spanish

Liabilities

+9 Sensitive