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Jorge Cruz
“Tonight, We Feast”

A 1-Victory Newbie Contractor played by Metal in The New West

Jorge Cruz is a Harpooner who will risk his life to become the ultimate fishman, imbiber of Kullullû’s flesh and establish the nation of New Cabo San Lucas.

He is 23 years old, lives in what’s left of the ship, the Dorado, on the shore of the West, and often appears as a weatherbeaten and scarred latino man, with a steady purpose in his dark eyes. His hair is dark and saltblown, like a ragged cloud.

Jorge Cruz lives in The New West, a setting Where The West Has Returned To Its Primal Form.

Attributes

Brawn

4

Charisma

3

Dexterity

2

Intellect

3

Perception

3

Abilities

2 Alertness

1 Animals

5 Athletics

1 Brawl

1 Crafts

1 Culture

1 Drive

0 Firearms

2 Influence

1 Investigation

1 Medicine

1 Melee

0 Occult

0 Performance

1 Science

2 Stealth

1 Survival

1 Technology

1 Thievery

3 Sailing

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

5
Bullet to the temple
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Concussive Neuropathy (Intellect rolls take twice as long (minimum of two Actions) and you receive a -2 dice penalty to all Initiative rolls. Was healed with a First Aid kit in a previous game. Will disappear once the injury heals)
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Betrayal

    Traumas

    (Jorge Cruz has no Traumas)


    Source


    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Additional Language: Spanish You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Swimmer's Build You are built for the water. +2 dice to any rolls relating to swimming. Actions performed in water have their penalty reduced by 1.

    Loose Ends

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    Advancement

    1 Victories - 0 Failures
    Remaining Exp: 5
    (Earned: 155 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Jorge Cruz has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Jorge Cruz has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The New West can post Moves for Jorge Cruz.

    Biography

    Jorge was raised on the island of Cabo San Lucas. When the Great Blackout hit, when he was just a boy of 13, the island adapted. Its fishing expanded…the only hope they had of getting food when imports from the US ceased.

    Whales began to be hunted for their oil. Squid for their ink. Dorado (a kind of green fish) for their supple flesh and nourishment.

    Jorge became the harpooner of one of the island’s hunting boats, the “Dorado” (named after the fish it hunted most), and grew into a strong and hearty man.

    Eventually, however, the fish around Cabo began to dry up. Migrate elsewhere across the seas. So with the island starving, Jorge and his crew ventured out across the strip of Mexico, to the Gulf. To the New West, seeking to rebuild their meager nation into something greater, to migrate alongside the fish they relied on.

    But one fateful week during the journey, the rations ran out. The crew began to starve. Even turn on each other in fights across the deck as tensions raised higher and higher. Then the storm hit. Waves as high as a man could see. Clouds gathered like anvils from on high. The breeze howling like a dog gone mad. Then Jorge spotted her, amidst the waves. A pale women, with a toothy grin. And desperate, starving, rather than listen to her strange, lilting song in a language he knew not, he speared her through the chest with a harpoon. Dragged her onto the deck thrashing and chanting. Carved her up with his crew and ate her. This strange woman, with the body of a scaled fishlike predator and a women’s face.

    Turned her spine into the harpoon he’d use to bring fish in each day, to replace the rations for the rest of the journey. A harpoon which went deep enough into the depths to fish up what had been eluding them.

    He feels guilty of course. Like he’s committed some great sin. But what other choice did they have. Starve?

    The Kuliltu he consumed is fast becoming a part of him, under his muscle and bone…perhaps one day even binding him back to Father Kulullǔ or the Great Mother Tiamat herself.

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: Spanish
    -0 Finances: Average
    -3 Swimmer's Build