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Will
because nobody's a quicker gun.

A Newbie Contractor played by sirreality as a Free Agent

Will is a mystical gunslinger who will risk his life to defeat in fair combat anyone who might be a better shot than he is..

He is 18 years old, and often appears as scowling young adult male, wearing leather dusters with strange symbols stitched in..

Attributes

Brawn

2

Charisma

2

Dexterity

5

Intellect

1

Perception

4

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

0 Culture

0 Drive

5 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

3 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Will is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Will has no Battle Scars)

Body 6

Stress

4 Mind

Hurt
-1
Injured
-1
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Anguish
Failure

Traumas

(Will has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Respected Expert: Gun dueling
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: -9
(Earned: 150 - Spent: 159)
An itemized record of every Contract, advancement, and more

Journal
Will has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Will has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Respected Expert
Field: Gun dueling
-12 Jack of All Trades
-3 Acute Sense
Sharpened Sense: Eyesight
-9 Daredevil

Liabilities

+3 Illiterate
+3 Defective Sense
Affected Sense: Hearing
+6 Vengeful