Imbued
After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways.
After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Golden Lily Iris and Glowing Ear Canals
Body parts that pulsatingly glow, and glow brighter in the dark! Might look strange and raise questions when noticed by others.
Additional Language: Tagalog
You are fluent in an additional language
You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
Zephmares
The Death of one surprisingly close to you has effected you greatly. In your restlessness, you can hear his voice... "Live." There is a flash of light, and suddenly, nothing.
At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage. If you botch, you take 2 mind damage.
Seen Things
Your exposure to unspeakable horrors has hardened you.
You are at -1 Difficulty to all Trauma rolls. You receive this automatically upon reaching Seasoned status (10 victories), and cannot take it prior to that.
Insufferable Know-It-All:
You need to be right. You need to be the one that can help. It's the least you can do.
Any social rolls you make are at +1 Difficulty, and if someone else can answer an informational question or solve a puzzle before you do, make a Trauma roll. The Difficulty of this Trauma roll cannot be reduced by any means.