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Åsmund Karlson

A Newbie Contractor played by Noralius in The New West

Åsmund Karlson is a Vendor who will risk his life to become a Vampire Salesman and controll the global economic system.

He is 64 years old, lives in with his mule out north, and often appears as a 5.9 tall older looking man in fine clothing alway with nearly to much stuff to carry and brown nickel glasses and a big cowboy hat.

Åsmund Karlson lives in The New West, a setting Where The West Has Returned To Its Primal Form.

Attributes

Brawn

1

Charisma

3

Dexterity

3

Intellect

4

Perception

4

Abilities

3 Alertness

2 Animals

2 Athletics

0 Crafts

3 Culture

1 Drive

3 Firearms

3 Influence

3 Investigation

2 Medicine

2 Melee

1 Occult

1 Performance

0 Science

3 Stealth

2 Survival

0 Technology

2 Thievery

1 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Åsmund Karlson is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Åsmund Karlson has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Near-Death Experience
Old-Fashioned

Traumas

  • Technophobe You don’t trust technology and are constantly worried that it will betray you. Any time you attempt to use modern technology, you must succeed a Self Control roll. If you fail, you may Exert your Mind to face your fear.

  • Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Illicit Supplier: Armory
    From Assets and Liabilities
    Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
    Nightwalker You find the daylight unbearable. You suffer a -3 dice penalty as long as you are exposed to sunlight. This stacks with any other penalty you have.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 150 - Spent: 149)
    An itemized record of every Contract, advancement, and more

    Journal
    Åsmund Karlson has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Åsmund Karlson has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -3 Pathetic
    -6 Illicit Supplier
    Stockpile Type: Armory

    Liabilities

    +12 Glass Jaw
    +9 Sensitive
    +9 Nightwalker