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Bengt (The Janitor)

A 3-Victory Newbie Contractor played by Cy in The Others

Bengt (The Janitor) is a Janitor who will risk their life to become the ultimate Summoner and Clean up the streets.

They are 21 years old, live in Britania, and often appears as a man in a long cloak.

Bengt (The Janitor) lives in The Others, a setting where superhero teams compete for fame while fighting villains.

Attributes

Brawn

3

Charisma

5

Dexterity

3

Intellect

2

Perception

2

Abilities

0 Alertness

0 Animals

2 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

5 Influence

0 Investigation

0 Medicine

4 Melee

2 Occult

3 Performance

0 Science

1 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

6
missing hand
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Lost Hand (Any Actions requiring the affected hand fail automatically. You are -1 to -3 dice on any rolls to perform Actions which require two hands, depending on the Action.)
  • Body 7

    Stress

    8 Mind

    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Betrayal
    Capture

    Traumas

    (Bengt (The Janitor) has no Traumas)


    Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    From Assets and Liabilities
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Nightmares Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    From The Others
    Power Source: Alien Origins Your powers are strange. Hard to quantify and predict. You may, at any point, ignore a Drawback of one Gift for that activation, but you also must choose an Enhancement on that Gift and lose access to it for 1d4 rounds. You may also use this effect to gain an Enhancement you do not have, but must choose a Drawback as well, gaining the effects of both for 1d4 rounds. There may be different penalties for ignoring Drawbacks or Gaining Enhancements, such as up to 2 Mind Damage, or a Severity-4 Injury.
    Limit Break: All-Out Strike You can push yourself beyond limits. As part of a Power usage, you can roll with double your usual dice pool, ignoring up to 4 1s. However, after this Gift is resolved, you immediately take a Lasting Severity-6 Injury, plus 3 Lasting Mind damage and an appropriate Trauma.
    Limit Break: Sustained Limit Break You can push yourself beyond limits. As a Free Action, you can enter Sustained Limit Break for 1 minute. For this time, you have +2 Outcome on all actions, ignore either Body or Mind Penalty (or ignore the effects of one Battle Scar if Grit does both), and regain 1 Source each round. However, at the end of a Sustained Limit Break, you must roll a d10, Difficulty 6. On a failure, you receive 4 Lasting Severity 6 Injuries, and 4 points of Lasting Mind damage. On a success, you receive 2 Severity-4 Injuries, and 3 Mind damage.

    Loose Ends

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    Advancement

    Newbie
    3 Victories - 0 Failures
    Remaining Exp: 15
    (Earned: 165 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Bengt (The Janitor) has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Bengt (The Janitor) has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Others can post Moves for Bengt (The Janitor).

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Beautiful

    Liabilities

    +3 Deep Sleeper
    +3 Nightmares
    +6 Delusions of Grandeur