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Ringer man
screw xp limits

A 1-Victory Newbie Contractor played by CptWoodesRogers as a Free Agent

Ringer man is a ringer who will risk his life to become the ultimate ringer and be the best contractor.

He is N/A years old, lives in this dude is a ringer, and often appears as 6.3“ Feet Caucasian man. A rather big man. He wears a Newsboys cap , a white cotton shirt underneath suspenders trousers.

Attributes

Brawn

4

Charisma

3

Dexterity

4

Intellect

3

Perception

3

Abilities

3 Alertness

1 Animals

3 Athletics

3 Brawl

1 Crafts

2 Culture

2 Drive

2 Firearms

2 Influence

3 Investigation

1 Medicine

2 Melee

0 Occult

2 Performance

0 Science

3 Stealth

2 Survival

0 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
i dont even know
1
Defeated by woodes
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Ringer man has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

fill in limit cause we dont need those
fill in limit cause we dont need those
fill in limit cause we dont need those

Traumas

(Ringer man has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Swimmer's Build You are built for the water. +2 dice to any rolls relating to swimming. Actions performed in water have their penalty reduced by 1.
Pack Beast You're built to carry and haul. You can carry 25 pounds per point of Brawn without being encumbered instead of the usual 15.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.

Loose Ends

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Advancement

1 Victories - 0 Failures
Remaining Exp: -49
(Earned: 155 - Spent: 204)
An itemized record of every Contract, advancement, and more

Journal
Ringer man has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Ringer man has made 0 Moves.
Only Contractors in Playgroups can make Moves.

Assets And Liabilities

Assets

-3 Cat-Eyes
-9 Daredevil
-3 Swimmer's Build
-6 Pack Beast