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Becca Wiseman
More than your score.

A Newbie Contractor played by athanasynt as a Free Agent

Becca Wiseman is a telepathy-vulenerable paranormal investigator who will risk her life to become a psychic battery source and give true privacy to everyone, end the surveillance age.

She is 22 years old, lives in a suburban house with her brother in Chicago, and often appears as a toned down alt kid with glasses, auburn hair and blonde highlights, wearing shirts from Hot Topic.

Attributes

Brawn

3

Charisma

2

Dexterity

2

Intellect

4

Perception

5

Abilities

2 Alertness

0 Animals

4 Athletics

0 Crafts

2 Culture

1 Drive

0 Firearms

1 Influence

3 Investigation

1 Medicine

2 Melee

3 Occult

1 Performance

1 Science

3 Stealth

1 Survival

2 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Becca Wiseman is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Becca Wiseman has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Failure

Traumas

(Becca Wiseman has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Nightmares: That one time you went into shock from getting mind controlled Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Mind Blind: Anything with telepathic effects can possess you
Weak Willed You are highly susceptible to any attempts to influence you. You are at +2 difficulty to resist mental, emotional, or social Effects, as well as to resist standard social rolls.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 1
(Earned: 150 - Spent: 149)
An itemized record of every Contract, advancement, and more

Journal
Becca Wiseman has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Becca Wiseman has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-0 Finances: Average
-0 Imbued

Liabilities

+12 Weak Willed
+3 Nightmares
Subject: That one time you went into shock from getting mind controlled
+9 Supernatural Condition
Supernatural Condition: Mind Blind: Anything with telepathic effects can possess you