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Charles W. Reed

A 1-Victory Newbie Contractor played by Cake in The Fellowship

Charles W. Reed is a Private Detective who will risk his life to become the ultimate Paranormal Private Detective and Solve The Unasovable.

He is 33 years old, lives in Nashville, southern Indiana, and often appears as Charles W. Reed has a distinctive appearance that reflects his role as a detective and his gritty lifestyle. He stands around 6 feet tall, with a lean but muscular build that suggests both agility and resilience. His dark brown hair is often tousled, giving him a somewhat unkempt look, and he has a five o'clock shadow that adds to his rugged charm. His eyes are a striking shade of hazel, often flickering with intensity, reflecting his keen perceptiveness and the weight of the cases he takes on. Charles typically wears a well-worn leather jacket over a simple, fitted black shirt, paired with dark jeans and sturdy boots, allowing him to navigate both urban environments and more remote, eerie locations comfortably. A few small scars on his hands hint at past confrontations and the dangers of his work. He carries a weathered satchel filled with notebooks, a digital recorder, and various investigative tools, always ready to document his findings. Overall, his appearance conveys a mix of determination and vulnerability, making him a compelling figure in the world of crime and the supernatural.

Charles W. Reed lives in The Fellowship, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

2

Charisma

2

Dexterity

4

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

2 Athletics

0 Crafts

2 Culture

3 Drive

5 Firearms

2 Influence

3 Investigation

0 Medicine

1 Melee

3 Occult

0 Performance

0 Science

2 Stealth

2 Survival

2 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Charles W. Reed is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Charles W. Reed has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Injustice
Sin

Traumas

(Charles W. Reed has no Traumas)


Blood


Circumstances

Illicit Supplier: weapons
From Assets and Liabilities
Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)
Individual Enemy: Lord Cunningham Andrew Cunningham blame you for the scandal that has ruined his poltical future, & bends his considerable wealth & influence to sort you out. Lord Cunningham vevotes One Million Pounds per month to ruining this character, including slander campaigns, hired detectives for blackmail, & outright assassinations.

Conditions

From Assets and Liabilities
Nightmares: People I Couldn't Save Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Lifesaver You cannot bear the guilt of taking a life. Requires the Murder Limit. In addition to murder, if you are ever responsible for someone else's death, either through action or inaction, make a Trauma roll.
The Hunger: alcohol You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind Damage.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 5
(Earned: 155 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Charles W. Reed has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Charles W. Reed has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Fellowship can post Moves for Charles W. Reed.

Biography

Charles W. Reed was born in a small, unremarkable town in the Midwest in 1990. His early years were marked by a fascination with mysteries—he devoured detective novels and was captivated by true crime documentaries. Growing up, he often found himself investigating local legends and unsolved cases, leading him to develop a keen sense of observation and a knack for piecing together clues.

After graduating high school, Charles pursued a degree in criminal justice, hoping to make a difference in his community. He joined the police force shortly after graduating, quickly earning a reputation for his tenacity and unconventional methods. His colleagues admired his ability to connect seemingly unrelated dots, while his superiors were often exasperated by his tendency to bend the rules.

Tragedy struck when Charles was involved in a case that went horribly wrong. While investigating a series of disappearances, he uncovered a dark web of corruption that implicated some of the very people he had trusted. The fallout was devastating—several innocent lives were lost, and the case was ultimately swept under the rug. This event left Charles disillusioned and questioning the system he once believed in.

Feeling the weight of the unsolved cases and the corruption that tainted his profession, he decided to leave the police force and become a private investigator. Armed with his determination and a network of contacts from his time on the force, Charles began taking on cases that others deemed too dangerous or too strange.

As a detective, he specializes in the occult and the unexplained, often delving into the darker corners of society where shadows hide secrets. His investigations lead him to haunted locations, strange rituals, and enigmatic figures, each case revealing more about the twisted realities of the world. Driven by a desire for justice and a need to confront his past, Charles navigates the fine line between sanity and madness, determined to uncover the truth—even if it means facing his own demons.

Assets And Liabilities

Assets

-6 Illicit Supplier
Stockpile Type: Armory
-3 Lanky

Liabilities

+4 Lifesaver
+3 Nightmares
Subject: People I Couldn't Save
+6 The Hunger
New Food: alcohol