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Harrier 'Harry' Berkley

A Newbie Contractor played by TheKingOfGoons in The Underground

Harrier 'Harry' Berkley is a rustic outdoorsman who will risk his life to become a beast-hunter and bring the extinction of supernatural monsters.

He is 36 years old, lives in a cabin on the outskirts of town, and often appears as a unkempt dishevled frontiersman.

Harrier 'Harry' Berkley lives in The Underground, a setting of winding caverns surrounded by an ocean of fire, where an enormous Golden Wall stands at its center worshipped by many.

Attributes

Brawn

5

Charisma

1

Dexterity

3

Intellect

2

Perception

3

Abilities

0 Alertness

2 Animals

2 Athletics

1 Crafts

0 Culture

0 Drive

3 Firearms

0 Influence

0 Investigation

0 Medicine

3 Melee

0 Occult

0 Performance

0 Science

2 Stealth

3 Survival

0 Technology

0 Thievery

2 Tracking

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Harrier 'Harry' Berkley is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Harrier 'Harry' Berkley has no Battle Scars)

Body 8

Stress

4 Mind

Annoyed
0
Bruised
0
Hurt
-1
Injured
-1
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Injustice
Old-Fashioned

Traumas

(Harrier 'Harry' Berkley has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Septentriones Language
Given by NetherBoats
Native-level proficiency on Septentriones common
Moyori Language
Given by NetherBoats
fluent in Moyori

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
Avoidance You are so off-putting, that most people just avoid you. As long as your Charisma rating is 1, you may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you make as a part of that attempt get +2 to their Outcome.
Immutable Body Your body is naturally resistant to being reshaped or permanently damaged. You may Exert your Mind to negate any effect that would transform your body against your will (including the Warp Form Effect). All Battle Scars you would receive are one level less severe.
Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Harrier 'Harry' Berkley has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Harrier 'Harry' Berkley has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-0 Finances: Average
-12 Jaded
-15 Immutable Body
-3 Avoidance

Liabilities

+7 Short Fuse