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A Steward
Mark II

A Newbie Contractor played by praenomen in NPCs-474

A Steward is a mechanical monstrosity who will risk their life to become the ultimate mutant destroyer and eliminate homo superior.

They are 1 years old, live in large cities, and often appears as an armored robot.

A Steward lives in NPCs-474, a setting where built NPCs can be stored.

Attributes

Brawn

6

Charisma

1

Dexterity

4

Intellect

4

Perception

5

Abilities

3 Alertness

0 Animals

0 Athletics

0 Crafts

0 Culture

0 Drive

5 Firearms

0 Influence

2 Investigation

0 Medicine

3 Melee

3 Occult

0 Performance

3 Science

0 Stealth

0 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(A Steward is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(A Steward has no Battle Scars)

Body 8

Stress

6 Mind

Annoyed
0
Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Injustice
Sin

Traumas

(A Steward has no Traumas)


Power


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Polyglot: Chinese, French, Spanish
From Assets and Liabilities
You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.
Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.

Loose Ends

Group of Enemies: Mutants

Moderate Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

Dark Secret: Made of Humans

Distant Dangerous Given by a Liability
You have a secret. When it gets out, there will be immediate and significant consequences for you.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: -34
(Earned: 150 - Spent: 184)
An itemized record of every Contract, advancement, and more

Journal
A Steward has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

A Steward has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

n/a

Assets And Liabilities

Assets

-15 Iron Will
-12 Jack of All Trades
-3 Lanky
-3 Polyglot
Language: Chinese, French, Spanish

Liabilities

+3 Ugly
+3 Dark Secret
Secret: Made of Humans
+9 Outsider
+12 Group of Enemies
Name of Group: Mutants