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M
Sigh... Where am I | The Outlier

A 5-Victory Novice Contractor played by August in Neo-GENIS

M is a Otherworlder who will risk his life to become the ultimate Esper and escape Neo-Genis, reality as well and return to the exoverse.

He is 19 (???) years old, lives in only God knows where, and often appears as ithe young man with brown skin, blonde hair, a pale blue right eye and a deep purple left eye, freckles on his face as well a smug smirk on his face.

M lives in Neo-GENIS, a setting inside a digital realm of video games. His Questionnaire has 7 answers.

Attributes

Brawn

6

Charisma

3

Dexterity

3

Intellect

4

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

2 Crafts

2 Culture

1 Drive

2 Firearms

2 Influence

1 Investigation

1 Medicine

3 Melee

2 Occult

2 Performance

0 Science

0 Stealth

0 Survival

1 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(M is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Shoulder Subluxation (Right shoulder) (One of your shoulders is damaged. Whenever it takes a major blow or is otherwise put under stress the GM may dislocate it. A dislocated limb cannot be used until you Exert your Mind and spend an Action to reset it.)
  • Tinnitus (You suffer a -2 dice penalty to any roll which benefits from hearing. You cannot distinguish the words of others in loud situations.)
  • Wheezing (You cannot shout or raise your voice above a whisper. After physical activity, you wheeze loudly and suffer a -2 dice penalty on Stealth rolls.)
  • Body 8

    Stress

    8 Mind

    Annoyed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Betrayal
    Capture
    Failure

    Traumas

  • Vengeful An insult to or an attack on your person simply cannot be tolerated.
  • Delusion of Invincibility You must succeed a Self-Control roll in order to not believe your delusion, even when confronted with compelling evidence, or in order to act in a way that is contrary to your delusion.
  • Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet.

  • Artificial Mana

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    From Assets and Liabilities
    Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any non-combat Action that requires fine manual dexterity.

    Loose Ends

    Loading...

    Advancement

    Novice
    5 Victories - 0 Failures
    Remaining Exp: 9
    (Earned: 183 - Spent: 174)
    An itemized record of every Contract, advancement, and more

    Journal
    M has not written in his journal yet.

    Moves

    M has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Neo-GENIS can post Moves for M.

    Biography

    Aira got bored and made an alt account.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -3 Beautiful
    -3 Nimble Fingers
    -0 Imbued

    Liabilities

    +7 Short Fuse
    +9 Sensitive
    +9 Outsider