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Clyde Barrow

A Newbie Contractor played by Strazhari as a Free Agent

Clyde Barrow is a big man with a big hammer who will risk his life to become a Slaughtermaster and bring a swift & final mercy to a suffering world.

He is 37 years old, lives in Houston, and often appears as tall, long-limbed man with unruly blond hair, a dour face & a thousand yard stare.

Attributes

Brawn

5

Charisma

2

Dexterity

2

Intellect

1

Perception

3

Abilities

2 Alertness

3 Animals

3 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

1 Investigation

0 Medicine

4 Melee

0 Occult

0 Performance

0 Science

1 Stealth

3 Survival

0 Technology

0 Thievery

3 Leatherwork

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Clyde Barrow is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Clyde Barrow has no Battle Scars)

Body 8

Stress

4 Mind

Annoyed
0
Bruised
0
Hurt
-1
Injured
-1
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Old-Fashioned

Traumas

(Clyde Barrow has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
Lizard Brain You are so unintelligent, you're accustomed to acting on instinct alone. As long as your Intellect rating is 1, being reduced to 0 Mind does not Incapacitate you. Stress still applies in full.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 3
(Earned: 150 - Spent: 147)
An itemized record of every Contract, advancement, and more

Journal
Clyde Barrow has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Clyde Barrow has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Born to Mennonites in Missouri, Clyde was a simple man born to live a simple life - he might have done so, too, eking out a survival working leather & raising barns if not for the Blackout - when the wars swept him far from his family & home, Clyde would find it difficult to practice his craft, more comfortable among animals than men, unable to raise his voice in a crowd.

He might have starved then, if poor simple Clyde had not stumbled on the job no one wanted - with the power out & herds of cattle around, someone needed to put down the animals the old fashioned way: a sledge hammer to above the eye.

A farmer's son & simple besides, Clyde was no stranger to slaughtering the livestock. However, as demand for meat & leather grew thousands of cattle would meet their end at Barrow's hammer - he still liked the cattle better than men & strove mightily in his simple way to care for each one, granting it a swift & painless death in a single strike.

Years passed that way, with Clyde none the wiser, becoming a changed man in the river of blood & brains...until one day the cattle stopped coming. Looking up as if from a dream, he was handed his pay from his employer, a man Clyde never bothered to learn the name of. Curious at what he should do next, Clyde Barrow set out to find the cattle again, & ply the deadly trade which was all he knew.

Assets And Liabilities

Assets

-6 Clear Conscience
-12 Jaded
-3 Lanky
-3 Lizard Brain

Liabilities

+6 Anti-Social