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Harriet Kel
"Shackles are made to be shattered" - SCP 3241

A 4-Victory Novice Contractor played by Contracted_Pyre in Anomalous Earth

Harriet Kel is a SCP who will risk her life to become the ultimate Mansus Adept and shatter the veil.

She is 24 years old, lives in a humanoid containment cell in an undisclosed location, and often appears as a pale 20 something with short, well maintained black hair and an orange jumpsuit.

Harriet Kel lives in Anomalous Earth, a setting where the veil remains intact, no matter the cost. Her journal has 2 entries. Her Questionnaire has 13 answers.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

4

Perception

4

Abilities

3 Alertness

0 Animals

2 Athletics

4 Crafts

0 Culture

0 Drive

0 Firearms

3 Influence

2 Investigation

1 Medicine

3 Melee

2 Occult

2 Performance

0 Science

4 Stealth

0 Survival

3 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Harriet Kel is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Harriet Kel has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture

Traumas

  • Stress Induced Narcolepsy Whenever you fail a Trauma roll, you pass out.
  • Too Young Too Young: whenever you have the opportunity to help someone younger than yourself, roll self control or exert your mind to resist the compulsion.
  • Survivor's Guilt Whenever you could take action to prevent someone from dying, you must make a Self Control roll. If you fail, you must either exert your mind or act in order to do so. (Does not apply to people who are attacking you or your group).
  • Nightmares: Walking Through The Mansus Your sleep is plagued with horrible nightmares.
  • Phobia of Bugs When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.
  • Fluttery Self control rolls are made at +1 Diff

  • Imagination

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Imprisoned: The Foundation
    From Assets and Liabilities
    You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Point of Contact: The Serpent
    Given by baeowulf
    You have a direct, mental line of contact to a very particular harbinger. Once per Contract, and once per Downtime, you may call in a favor from The Serpent. These favors come in the form of wisdom, secrets, and advice, and not direct power. The first one is free - the next ones are not. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

    Conditions

    From Anomalous Earth
    Tracker Beetle a tiny beetle has burrowed under your skin. the spot it sits always aches, and it moves if your hands get too close. the beetle tracks your whereabouts and seems to hum if you're around certain people or beings.
    From Assets and Liabilities
    Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.

    Loose Ends

    SCP 3241s No Good Very Bad Day

    Imminent Dangerous Given by baeowulf
    Dr. William has a way of dealing with uncooperative entities.

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    Advancement

    Novice
    4 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 186 - Spent: 186)
    An itemized record of every Contract, advancement, and more

    Moves

    Harriet Kel has made 3 Moves.
    Only GMs who have permission to run Contracts and post World Events in Anomalous Earth can post Moves for Harriet Kel.

    Assets And Liabilities

    Assets

    -15 Gifted
    -12 Jaded

    Liabilities

    +6 Finances: Poor
    +9 Imprisoned
    Manner of Imprisonment: The Foundation
    +9 Outsider