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Harriet Kel
Shackles are made to be shattered

A 2-Victory Newbie Contractor played by Contracted_Pyre in Anomalous Earth

Harriet Kel is a SCP who will risk her life to become the ultimate Summoner and shatter the veil.

She is 24 years old, lives in a humanoid containment cell in an undisclosed location, and often appears as a pale 20 something with short, well maintained black hair and an orange jumpsuit.

Harriet Kel lives in Anomalous Earth, a setting where the veil remains intact, no matter the cost. Her journal has 2 entries. Her Questionnaire has 9 answers.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

4

Perception

4

Abilities

3 Alertness

0 Animals

2 Athletics

4 Crafts

0 Culture

0 Drive

0 Firearms

3 Influence

2 Investigation

1 Medicine

3 Melee

2 Occult

2 Performance

0 Science

4 Stealth

0 Survival

3 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Toxins Purged
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Harriet Kel has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Injustice

Traumas

(Harriet Kel has no Traumas)


Imagination


Circumstances

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
Imprisoned: The Foundation
From Assets and Liabilities
You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.
Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
Point of Contact: The Serpent
Given by baeowulf
You have a direct, mental line of contact to a very particular harbinger. Once per Contract, and once per Downtime, you may call in a favor from The Serpent. These favors come in the form of wisdom, secrets, and advice, and not direct power. The first one is free - the next ones are not. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

Loose Ends

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Advancement

Newbie
2 Victories - 0 Failures
Remaining Exp: 0
(Earned: 170 - Spent: 170)
An itemized record of every Contract, advancement, and more

Moves

Harriet Kel has made 1 Move.
Only GMs who have permission to run Contracts and post World Events in Anomalous Earth can post Moves for Harriet Kel.

Assets And Liabilities

Assets

-15 Gifted

Liabilities

+6 Finances: Poor
+9 Imprisoned
Manner of Imprisonment: The Foundation
+9 Outsider