Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

'EGO' (Emile Campbell)
"Because I'm him." | The Chosen

A 4-Victory Novice Contractor played by Monday in Aletheskia

'EGO' (Emile Campbell) is a conceited, juvenile loser who will risk his life to become the ultimate omnipotent reality bender o̶̖͐f̵̢̐ ̵̘̽t̶̺͛h̴̯͋e̷͉̅ ̵̭̃v̶̩͗o̴̖͂i̸̹͠ḍ̸̓ and free society of its spiral into helplessness, by creating a meritocratic world where anyone can better themselves and prove their worth.

He is 19 years old, lives in the den of trash, collectibles, and self-loathing he has constructed within the dingy attic of his parents' house (San Francisco, California), and often appears as a white American teenager with a distinct, unbearably smug expression at all times. He has the fringe black hair of a generic power fantasy protagonist, sharp gray eyes which portray a glint of something b̵͙̂ẻ̴̤y̶̜̔o̸͚̓n̸̎͜d̵̗̅, and a surprisingly athletic 5'7" / 140 lb. lean frame. His attire typically consists of tight-fit gloves, combat boots, and a tactical backpack worn over a full body buttoned coat.

'EGO' (Emile Campbell) lives in Aletheskia, a setting in the shadow of greater truth, where mankind clings to one false tenet: There's no such thing as monsters. His journal, The Progression MC, has 4 entries. His Questionnaire has 9 answers.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

6

Perception

2

Abilities

3 Alertness

0 Animals

4 Athletics

2 Crafts

2 Culture

0 Drive

0 Firearms

1 Influence

3 Investigation

0 Medicine

2 Melee

0 Occult

0 Performance

1 Science

1 Stealth

0 Survival

2 Technology

0 Thievery

4 Physics

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

('EGO' (Emile Campbell) is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • (Disfiguring) Incipient Corruption (The fingers of your left hand appear withered, as if undergoing the first stages of necrosis. A small price to pay for power, isn't it? You are at a -1 die penalty for any roll utilizing the affected hand.)
  • (Disfiguring) Mental Overload (Your brain is flooded with a sea of e̶l̴d̷r̸i̴t̸c̵h̶ knowledge, leaving it susceptible to being rattled by a well aimed attack. Called Shots to your head do +2 Damage [Requires Outcome 6]. Whenever you Exert your Mind, your eyes briefly flash a shimmering silver as if your Samson activated.)
  • (Disfiguring) Smug Bastard (Your face has a chronic, detrimentally smug expression that makes any social interaction much more difficult. All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar.)
  • Body 7

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Murder
    Humiliation
    Betrayal
    Failure

    Traumas

  • (Maddening) L'appel Du Vide Its call beckons at every moment, and you must bring yourself closer to that edge to fill its v̷o̸i̵d̸. When faced with the opportunity to perform an action in a more dangerous or exciting way, you must roll Self-Control to resist the impulse.
  • (Maddening) Savior Complex Your inner desire to aid people and improve the world has been warped with your sense of worth as a person, and your need to seek approval from others. Whenever you have the opportunity to help someone in need, you must succeed a Self-Control roll to resist the impulse.
  • (Maddening) Vindicative Vindication You tire of dealing with the senseless opinions of the masses, and refuse to take any shit from them lying down. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

  • Superiority

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.

    Loose Ends

    Loading...

    Advancement

    Novice
    4 Victories - 0 Failures
    Remaining Exp: 7
    (Earned: 184 - Spent: 177)
    An itemized record of every Contract, advancement, and more

    Moves

    'EGO' (Emile Campbell) has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Aletheskia can post Moves for 'EGO' (Emile Campbell).

    Biography

    The Chosen

    enter image description here

    Reference art: Kurono Kyou / https://x.com/rip2_?lang=en on Twitter

    Emile Campbell

    Emile is a teenage genius, a prodigy who has developed an especially keen mastery over the world of physics and motion. However, despite his grand intelligence, he has always struggled with forming connections with other people. Consequently, he seeks validation through the one method he knows he's good at-- proving that he's superior and better than anyone else.

    This has led him on a downward spiral of risk taking in the real world and repeated cheating and exploiting over online gaming. To satiate this ever growing hunger, his parents decided to gift him a rare NEO-GENSIS headset, allowing him an outlet to express himself and interact with others in a tangible, yet virtual context.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -6 Focused
    -9 Daredevil

    Liabilities

    +9 Sensitive
    +6 Delusions of Grandeur