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Michael O’ Fonne
"Alright, do you want me to give you the Cardioid explanation or the Hyper-Cardioid explanation?”

A Newbie Contractor played by HumbleMemeMumbles in The Torrent

Michael O’ Fonne is a Boom Mic Operator and Sound Technician who will risk his life to become a Master Manipulator of Sound and Eliminate corruption and fight for worker’s rights in the entertainment industry.

He is 26 years old, lives in Hollywood, California though their hometown is in Oregon, and often appears as a Semi-tired looking individual, kinda lean, not much interesting about em though.

Michael O’ Fonne lives in The Torrent, a setting where there’s an ongoing torrent of the paranatural.

Attributes

Brawn

3

Charisma

2

Dexterity

2

Intellect

4

Perception

5

Abilities

3 Alertness

0 Animals

3 Athletics

3 Crafts

1 Culture

1 Drive

2 Firearms

0 Influence

2 Investigation

0 Medicine

1 Melee

0 Occult

0 Performance

1 Science

2 Stealth

0 Survival

2 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Michael O’ Fonne is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Michael O’ Fonne has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

(Michael O’ Fonne has no Traumas)


Signal Flow


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 1
(Earned: 150 - Spent: 149)
An itemized record of every Contract, advancement, and more

Journal
Michael O’ Fonne has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Michael O’ Fonne has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-0 Finances: Average

Liabilities

+6 Anti-Social