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Ryo Matchbox
This flame, too, is artful ecstasy / Matchbox

A Newbie Contractor played by Bidlink in Neo-GENIS

Ryo Matchbox is a Slightly delusional swordswoman who will risk her life to become a 'Hero' and set this virtual world ablaze so that it may regrow anew.

She is 20 years old, lives in a small suburban home irl, in game she operates out of a forest that continually burns but is never fully destroyed, and often appears as is a ravennette short haired woman with piercing red eyes, her hair and outfit are almost always smoldering with embers.

Ryo Matchbox lives in Neo-GENIS, a setting inside a digital realm of video games. Her Questionnaire has 5 answers.

Attributes

Brawn

3

Charisma

3

Dexterity

5

Intellect

3

Perception

2

Abilities

2 Alertness

0 Animals

3 Athletics

1 Crafts

1 Culture

0 Drive

0 Firearms

1 Influence

2 Investigation

1 Medicine

5 Melee

1 Occult

1 Performance

0 Science

1 Stealth

0 Survival

1 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Ryo Matchbox is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Chronic Smoker (You cannot shout. After physical activity, you wheeze loudly and suffer a -2 dice penalty on Stealth rolls.)
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Failure
    Animal-Lover
    Betrayal
    Capture

    Traumas

  • Need a smoke break.. You struggle with engaging in social interaction, much more prefering to go take a smoke instead, you may exert your mind to negate this

  • Embers


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Nightmares: Not being able to complete her 863 dreams before she dies. Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
    Additional Language: Japanese You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 156 - Spent: 156)
    An itemized record of every Contract, advancement, and more

    Journal
    Ryo Matchbox has not written in her journal yet.

    Moves

    Ryo Matchbox has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: Japanese
    -15 Gifted
    -0 Finances: Average
    -0 Imbued

    Liabilities

    +7 Short Fuse
    +3 Deep Sleeper
    +9 Sensitive
    +3 Nightmares
    Subject: Not being able to complete her 863 dreams before she dies.