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Miles "Tiny" Turk
Bear witness, Ladies and Gentlemen, to the absolute *BEST* you'll *EVER* see!

A Newbie Contractor played by donniecesar as a Free Agent

Miles "Tiny" Turk is a braggadocious circus performer who will risk his life to become a immortal bulwark and evade crime and protect his adoptive family on their way towards their common objective: Circus Town.

He is 22 years old, lives in tents, vans, roadside motels or wherever the circus happens to be at any given time, and often appears as 7'2 muscular man in a "Ill Capitano" inspired clown costume, in a colorfully designed armored suit.

His Questionnaire has 5 answers.

Attributes

Brawn

5

Charisma

5

Dexterity

3

Intellect

2

Perception

2

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

0 Culture

2 Drive

0 Firearms

3 Influence

3 Investigation

0 Medicine

3 Melee

0 Occult

3 Performance

0 Science

0 Stealth

0 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Miles "Tiny" Turk is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Miles "Tiny" Turk has no Battle Scars)

Body 8

Stress

8 Mind

Annoyed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Animal-Lover
Betrayal
Cryptid-Lover

Traumas

(Miles "Tiny" Turk has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Fairy Rules You must abide by the major social conventions of the fae. You cannot lie and must keep any promises you make.
Sore Thumb You stick out like a. . . You automatically fail all Stealth rolls, and rolls to notice or locate you always succeed.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 1
(Earned: 156 - Spent: 155)
An itemized record of every Contract, advancement, and more

Journal
Miles "Tiny" Turk has not written in his journal yet.

Moves

Miles "Tiny" Turk has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-0 Finances: Average
-3 Lanky
-0 Imbued

Liabilities

+9 Outsider
+9 Fairy Rules
+9 Sore Thumb